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@@ -64,6 +64,7 @@ public class Spirits_Invisible : MonoBehaviour
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if (time >= duration)
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{
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BackToPlayer();
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+ playerController.isInvisible = false;
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}
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else if (time >= duration - lastDuration)
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{
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@@ -80,6 +81,7 @@ public class Spirits_Invisible : MonoBehaviour
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UI.SetActive(true);
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beSearchTrigger.SetActive(true);
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spine.SetActive(true);
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+ playerController.ChangeState(CharacterState.Fall);
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demonic.ChangeState(CharacterState.Die);
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gameObject.SetActive(false);
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}
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