Эх сурвалжийг харах

初始时没有石柱亮着

SZAND\msx_2 1 жил өмнө
parent
commit
86b1e5178c

+ 8 - 8
ActionTowerDefense/Assets/Scenes/SampleScene.unity

@@ -28904,7 +28904,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!4 &1300582400410445561
 Transform:
   m_ObjectHideFlags: 0
@@ -29145,7 +29145,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!212 &3450848834227455928
 SpriteRenderer:
   m_ObjectHideFlags: 0
@@ -30150,7 +30150,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!1 &5739537998582284976
 GameObject:
   m_ObjectHideFlags: 0
@@ -30400,7 +30400,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   doorOrig: {fileID: 6768741358348549837}
   doorSpecial: {fileID: 3360956086587234430}
-  canCount: 0
+  canCount: 1
   col: {fileID: 0}
   intervalTime: 30
   maxSpirits: 0
@@ -30465,7 +30465,7 @@ MonoBehaviour:
     introduction: {fileID: 0}
     ultimateTimes: 1
     tranHp: 0
-  times: 6
+  times: 0
   qualityBackgrounds:
   - {fileID: 5828154296873993895, guid: 7fdfcd4011577684fb53b87f7dcbf8ec, type: 3}
   - {fileID: 7102925310079278345, guid: 09b955d55353c724e81b2dc27dcecc28, type: 3}
@@ -30489,7 +30489,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!1 &7860588738842347729
 GameObject:
   m_ObjectHideFlags: 0
@@ -30506,7 +30506,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!212 &8263608682915132167
 SpriteRenderer:
   m_ObjectHideFlags: 0
@@ -30674,4 +30674,4 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0

+ 1 - 1
ActionTowerDefense/Assets/Scripts/Spirits/Base_Spirits/BackDoor.cs

@@ -63,7 +63,7 @@ public class BackDoor : MonoBehaviour
                 {
                     col.enabled = true;
                 }
-                if (door.times == maxSpirits - 1)
+                if (door.times == maxSpirits)
                 {
                     canCount = false;
                 }

+ 1 - 1
ActionTowerDefense/Assets/Scripts/Spirits/Base_Spirits/SpiritOutDoor.cs

@@ -44,7 +44,7 @@ public class SpiritOutDoor : MonoBehaviour
     static public int curPos;
 
     //0:亮着灯,可召唤; 1:暗着灯,身后有灵,可获取; 2:暗着灯,身后无灵,可点亮
-    static public int[] restPoses = new int[6] { 0, 0, 0, 0, 0, 0 };
+    static public int[] restPoses = new int[6] { 2, 2, 2, 2, 2, 2 };
     public int index;
 
     private bool canSummon;