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@@ -88,6 +88,7 @@ public class AttackInfo
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[LabelText("邈華綴悈婠奀潔")] public float time;
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[LabelText("邈華綴悈婠奀潔")] public float time;
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[LabelText("邈華岆瘁衄夼漲")] [ToggleLeft]public bool haveLandingDamage;
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[LabelText("邈華岆瘁衄夼漲")] [ToggleLeft]public bool haveLandingDamage;
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[LabelText("邈華夼漲掀薹")] [ShowIf("haveLandingDamage")] public float landingDamageRate;
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[LabelText("邈華夼漲掀薹")] [ShowIf("haveLandingDamage")] public float landingDamageRate;
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+ [LabelText("邈華夼漲郔苤硉")] [ShowIf("haveLandingDamage")] public int minLandingDamage;
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[LabelText("諷秶脯撰")] public int ControlOrder;
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[LabelText("諷秶脯撰")] public int ControlOrder;
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}
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}
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private bool ShowShotDownValue() => attackEffect.Contains(AttackEffect.ShotDown);
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private bool ShowShotDownValue() => attackEffect.Contains(AttackEffect.ShotDown);
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