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@@ -73,6 +73,10 @@ public class ConductController : MonoBehaviour
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public void Conduct(int demonicId, int dienum)
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public void Conduct(int demonicId, int dienum)
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{
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{
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+ if(dienum <= 0)
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+ {
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+ return;
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+ }
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GameObject obj;
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GameObject obj;
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List<int> dieId = new List<int>();
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List<int> dieId = new List<int>();
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List<Demonic> dieDemonic = new List<Demonic>();
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List<Demonic> dieDemonic = new List<Demonic>();
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