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冰雨加预设伤害加值

WGL 1 mese fa
parent
commit
87a8dba70e

+ 3 - 1
ActionTowerDefense/Assets/Scripts/Conduct/IceRainController.cs

@@ -1,3 +1,4 @@
+using Sirenix.OdinInspector;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
@@ -19,6 +20,7 @@ public class IceRainController : MonoBehaviour
     public float time;
     public int num;
     public float height;
+    [LabelText("É˺¦¼ÓÖµ")] public float flatDamageBonus;
     public void Update()
     {
         if (!start) return;
@@ -26,7 +28,7 @@ public class IceRainController : MonoBehaviour
         if(time < 0)
         {
             GameObject obj = PoolManager.Instantiate(sword);
-            owner.attackController.curAttackMethod.attackInfo.damage = damage;
+            owner.attackController.curAttackMethod.attackInfo.damage = damage + flatDamageBonus;
             owner.attackController.curAttackMethod.attackInfo.attackMethod_Type = AttackMethod_Type.Attack_Summon;
             Vector3 targetPos = new Vector3(dir * Random.Range(PosRangeX.x,PosRangeX.y), height, Random.Range(-PosRangeZ, PosRangeZ));
             targetPos = pos + targetPos;