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飞剑死亡先落地

SZAND\msx_2 2 meses atrás
pai
commit
8b6a84c9b7

+ 19 - 5
ActionTowerDefense/Assets/Scripts/Characters/Demonic.cs

@@ -480,8 +480,13 @@ public class Demonic : MoveCharacter
                 }
                 break;
             case CharacterState.Fall:
-                if (foot.TrigGround || canFly)
+                if (foot.TrigGround || (canFly && !isDie))
                 {
+                    if (isDie)
+                    {
+                        ChangeState(CharacterState.Die);
+                        break;
+                    }
                     ChangeState(CharacterState.Idle);
                     break;
                 }
@@ -502,7 +507,6 @@ public class Demonic : MoveCharacter
                         Turn();
                     }
                 }
-
                 rb.velocity = velocity;
                 break;
             case CharacterState.Attack:
@@ -715,9 +719,19 @@ public class Demonic : MoveCharacter
             case CharacterState.Attack:
                 break;
             case CharacterState.Die:
-                ani.Play("die", 0, 0);
-                isDie = true;
-                dieKeepTime = totalDieKeepTime;
+                if (canFly && !isDie)
+                {
+                    rb.constraints = RigidbodyConstraints.FreezeRotation | RigidbodyConstraints.FreezePositionZ;
+                    rb.velocity = Vector3.zero;
+                    ChangeState(CharacterState.Fall);
+                    isDie = true;
+                }
+                else
+                {
+                    isDie = true;
+                    ani.Play("die", 0, 0);
+                    dieKeepTime = totalDieKeepTime;
+                }
                 break;
             case CharacterState.LockSoul:
                 rb.velocity = Vector3.zero;

Diferenças do arquivo suprimidas por serem muito extensas
+ 204 - 52
ActionTowerDefense/Assets/TextMesh Pro/Resources/Fonts & Materials/AaErMoXingShu-2 SDF.asset


Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 0
ActionTowerDefense/Assets/TextMesh Pro/Resources/Fonts & Materials/Game Over SDF.asset


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