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@@ -155,7 +155,7 @@ public class PlayerController : MoveCharacter
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//指挥功能
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private float conductTime; //指挥按键长按时间
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private int nowConductButton = -1; //现在按下的指挥键(0.J/1.K/2.L/-1.无)
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- private int cacheCouductId;
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+ private int cacheConductId;
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[Header("召唤相应时间")] [Tooltip("在此时间内松手为召唤")] public float totalCacheSummonTime;
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[Header("指挥相应时间")] [Tooltip("在此时间以外松手为指挥")] public float[] canConductTime;
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[Header("指挥相应耗蓝")] [Tooltip("输入相应的技能耗蓝")] public float[] conductCostMp;
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@@ -501,7 +501,7 @@ public class PlayerController : MoveCharacter
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if(nowConductButton == 0)
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{
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isBtnWestUp = true;
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- cacheCouductId = nowConductButton;
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+ cacheConductId = nowConductButton;
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nowConductButton = -1;
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}
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}
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@@ -521,7 +521,7 @@ public class PlayerController : MoveCharacter
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if (nowConductButton == 1)
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{
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isBtnSouthUp = true;
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- cacheCouductId = nowConductButton;
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+ cacheConductId = nowConductButton;
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nowConductButton = -1;
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}
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}
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@@ -541,7 +541,7 @@ public class PlayerController : MoveCharacter
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if (nowConductButton == 2)
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{
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isBtnEastUp = true;
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- cacheCouductId = nowConductButton;
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+ cacheConductId = nowConductButton;
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nowConductButton = -1;
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}
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}
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@@ -661,11 +661,11 @@ public class PlayerController : MoveCharacter
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public void Conduct()
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{
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- if (mp >= conductCostMp[cacheCouductId])
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+ if (mp >= conductCostMp[cacheConductId])
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{
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- mp -= conductCostMp[cacheCouductId];
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+ mp -= conductCostMp[cacheConductId];
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uiMp.Show(mp, totalMp);
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- switch (conductSkills[cacheCouductId])
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+ switch (conductSkills[cacheConductId])
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{
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case ConductSkills.Photosphere:
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