@@ -73,7 +73,7 @@ public class AttackTrigger : MonoBehaviour
if (onlyFlyCanWeak && !trigedObjs[i].owner.canFly)
{
MoveCharacter moveCharacter = trigedObjs[i].owner.GetComponent<MoveCharacter>();
- if (!moveCharacter)
+ if (moveCharacter)
moveCharacter.newTotalWeakTime = 0;
}