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@@ -73,7 +73,7 @@ public class AttackTrigger : MonoBehaviour
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if (onlyFlyCanWeak && !trigedObjs[i].owner.canFly)
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if (onlyFlyCanWeak && !trigedObjs[i].owner.canFly)
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{
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{
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MoveCharacter moveCharacter = trigedObjs[i].owner.GetComponent<MoveCharacter>();
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MoveCharacter moveCharacter = trigedObjs[i].owner.GetComponent<MoveCharacter>();
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- if (!moveCharacter)
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+ if (moveCharacter)
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{
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{
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moveCharacter.newTotalWeakTime = 0;
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moveCharacter.newTotalWeakTime = 0;
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}
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}
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