Jelajahi Sumber

优化塔的表现

DESKTOP-PG06IH1\Mr.AB 6 bulan lalu
induk
melakukan
943a32472a

+ 68 - 16
ActionTowerDefense/Assets/Resources/Prefab/Tower/EnemyTower.prefab

@@ -56,14 +56,14 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 3581793008366722167}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.5, z: 0}
+  m_LocalRotation: {x: 0, y: 0.38268343, z: 0, w: 0.92387956}
+  m_LocalPosition: {x: 0, y: 2.5, z: 1}
   m_LocalScale: {x: 1, y: 5, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 3581793009506298626}
   m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 45, z: 0}
 --- !u!33 &3581793008366722165
 MeshFilter:
   m_ObjectHideFlags: 0
@@ -343,16 +343,35 @@ MonoBehaviour:
   nextEndKeyTime: 0
   curKeyNum: 0
   attackType: 1
+  curDamage: 0
   canHitFly: 1
   armorPiercing: 0
   attackInfo:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
-    force: 0
-    changeHurt: 0
-    repelValue: 0
+    attackEffect: 
+    floatState:
+      time: 0
+    blowUp:
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+    shotDown:
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+    stun:
+      time: 0
+    armor:
+      rate: 0
+    changeDamage:
+      rate: 0
+    sustainedInjury:
+      damage: 0
   addAttackEffect: {fileID: 0}
-  curDamage: 0
+  skill: {fileID: 0}
+  attackEffect: {fileID: 0}
+  effect: {fileID: 0}
   attackTrigger: {fileID: 0}
   isAttackTriggerOn: 0
   bulletPrefab: {fileID: 7473170563405908938, guid: 1a8b22d7c1002f9468efb1362b6616a3, type: 3}
@@ -362,7 +381,6 @@ MonoBehaviour:
   shootAlwaysTrack: 1
   targetTypes: 0100000003000000
   beTargetCharacter: []
-  getDistanceOffset: 0
   attackMethod:
   - id: 1
     attackName: biu
@@ -371,9 +389,25 @@ MonoBehaviour:
     attackInfo:
       damage: 200
       attackDir: {x: -1, y: 0, z: 0}
-      force: 0
-      changeHurt: 0
-      repelValue: 0
+      attackEffect: 
+      floatState:
+        time: 0
+      blowUp:
+        dir: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+      shotDown:
+        dir: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+      stun:
+        time: 0
+      armor:
+        rate: 0
+      changeDamage:
+        rate: 0
+      sustainedInjury:
+        damage: 0
     attackTrigger: {fileID: 0}
     targetTypes: 0100000003000000
     canHitFly: 1
@@ -383,7 +417,8 @@ MonoBehaviour:
     - {fileID: 3581793008161308374}
     shootTrack: 1
     shootAlwaysTrack: 1
-    curDamage: 0
+    skillPrefab: {fileID: 0}
+    skill: {fileID: 0}
   curAttackMethod:
     id: 0
     attackName: 
@@ -392,9 +427,25 @@ MonoBehaviour:
     attackInfo:
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
-      force: 0
-      changeHurt: 0
-      repelValue: 0
+      attackEffect: 
+      floatState:
+        time: 0
+      blowUp:
+        dir: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+      shotDown:
+        dir: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+      stun:
+        time: 0
+      armor:
+        rate: 0
+      changeDamage:
+        rate: 0
+      sustainedInjury:
+        damage: 0
     attackTrigger: {fileID: 0}
     targetTypes: 
     canHitFly: 0
@@ -403,7 +454,8 @@ MonoBehaviour:
     shootPos: []
     shootTrack: 0
     shootAlwaysTrack: 0
-    curDamage: 0
+    skillPrefab: {fileID: 0}
+    skill: {fileID: 0}
 --- !u!1 &3581793009074591723
 GameObject:
   m_ObjectHideFlags: 0

+ 68 - 16
ActionTowerDefense/Assets/Resources/Prefab/Tower/Tower.prefab

@@ -331,14 +331,14 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 6126647545015389576}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.5, z: 0}
+  m_LocalRotation: {x: 0, y: 0.38268343, z: 0, w: 0.92387956}
+  m_LocalPosition: {x: 0, y: 2.5, z: 1}
   m_LocalScale: {x: 1, y: 5, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 6126647544008014589}
   m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 45, z: 0}
 --- !u!33 &6126647545015389578
 MeshFilter:
   m_ObjectHideFlags: 0
@@ -763,16 +763,35 @@ MonoBehaviour:
   nextEndKeyTime: 0
   curKeyNum: 0
   attackType: 1
+  curDamage: 0
   canHitFly: 1
   armorPiercing: 0
   attackInfo:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
-    force: 0
-    changeHurt: 0
-    repelValue: 0
+    attackEffect: 
+    floatState:
+      time: 0
+    blowUp:
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+    shotDown:
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+    stun:
+      time: 0
+    armor:
+      rate: 0
+    changeDamage:
+      rate: 0
+    sustainedInjury:
+      damage: 0
   addAttackEffect: {fileID: 0}
-  curDamage: 0
+  skill: {fileID: 0}
+  attackEffect: {fileID: 0}
+  effect: {fileID: 0}
   attackTrigger: {fileID: 0}
   isAttackTriggerOn: 0
   bulletPrefab: {fileID: 7473170563405908938, guid: 1a8b22d7c1002f9468efb1362b6616a3, type: 3}
@@ -782,7 +801,6 @@ MonoBehaviour:
   shootAlwaysTrack: 1
   targetTypes: 0400000006000000
   beTargetCharacter: []
-  getDistanceOffset: 0
   attackMethod:
   - id: 1
     attackName: biu
@@ -791,9 +809,25 @@ MonoBehaviour:
     attackInfo:
       damage: 200
       attackDir: {x: -1, y: 0, z: 0}
-      force: 0
-      changeHurt: 0
-      repelValue: 0
+      attackEffect: 
+      floatState:
+        time: 0
+      blowUp:
+        dir: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+      shotDown:
+        dir: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+      stun:
+        time: 0
+      armor:
+        rate: 0
+      changeDamage:
+        rate: 0
+      sustainedInjury:
+        damage: 0
     attackTrigger: {fileID: 0}
     targetTypes: 0400000006000000
     canHitFly: 1
@@ -803,7 +837,8 @@ MonoBehaviour:
     - {fileID: 6126647544809975593}
     shootTrack: 1
     shootAlwaysTrack: 1
-    curDamage: 0
+    skillPrefab: {fileID: 0}
+    skill: {fileID: 0}
   curAttackMethod:
     id: 0
     attackName: 
@@ -812,9 +847,25 @@ MonoBehaviour:
     attackInfo:
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
-      force: 0
-      changeHurt: 0
-      repelValue: 0
+      attackEffect: 
+      floatState:
+        time: 0
+      blowUp:
+        dir: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+      shotDown:
+        dir: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+      stun:
+        time: 0
+      armor:
+        rate: 0
+      changeDamage:
+        rate: 0
+      sustainedInjury:
+        damage: 0
     attackTrigger: {fileID: 0}
     targetTypes: 
     canHitFly: 0
@@ -823,7 +874,8 @@ MonoBehaviour:
     shootPos: []
     shootTrack: 0
     shootAlwaysTrack: 0
-    curDamage: 0
+    skillPrefab: {fileID: 0}
+    skill: {fileID: 0}
 --- !u!1 &6745549281751514254
 GameObject:
   m_ObjectHideFlags: 0