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@@ -331,14 +331,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6126647545015389576}
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- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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- m_LocalPosition: {x: 0, y: 2.5, z: 0}
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+ m_LocalRotation: {x: 0, y: 0.38268343, z: 0, w: 0.92387956}
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+ m_LocalPosition: {x: 0, y: 2.5, z: 1}
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m_LocalScale: {x: 1, y: 5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 6126647544008014589}
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m_RootOrder: 0
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- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+ m_LocalEulerAnglesHint: {x: 0, y: 45, z: 0}
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--- !u!33 &6126647545015389578
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MeshFilter:
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m_ObjectHideFlags: 0
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@@ -763,16 +763,35 @@ MonoBehaviour:
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nextEndKeyTime: 0
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curKeyNum: 0
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attackType: 1
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+ curDamage: 0
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canHitFly: 1
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armorPiercing: 0
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attackInfo:
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damage: 0
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attackDir: {x: 0, y: 0, z: 0}
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- force: 0
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- changeHurt: 0
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- repelValue: 0
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+ attackEffect:
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+ floatState:
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+ time: 0
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+ blowUp:
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+ dir: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ shotDown:
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+ dir: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ stun:
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+ time: 0
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+ armor:
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+ rate: 0
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+ changeDamage:
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+ rate: 0
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+ sustainedInjury:
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+ damage: 0
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addAttackEffect: {fileID: 0}
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- curDamage: 0
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+ skill: {fileID: 0}
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+ attackEffect: {fileID: 0}
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+ effect: {fileID: 0}
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attackTrigger: {fileID: 0}
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isAttackTriggerOn: 0
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bulletPrefab: {fileID: 7473170563405908938, guid: 1a8b22d7c1002f9468efb1362b6616a3, type: 3}
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@@ -782,7 +801,6 @@ MonoBehaviour:
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shootAlwaysTrack: 1
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targetTypes: 0400000006000000
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beTargetCharacter: []
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- getDistanceOffset: 0
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attackMethod:
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- id: 1
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attackName: biu
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@@ -791,9 +809,25 @@ MonoBehaviour:
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attackInfo:
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damage: 200
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attackDir: {x: -1, y: 0, z: 0}
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- force: 0
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- changeHurt: 0
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- repelValue: 0
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+ attackEffect:
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+ floatState:
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+ time: 0
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+ blowUp:
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+ dir: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ shotDown:
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+ dir: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ stun:
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+ time: 0
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+ armor:
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+ rate: 0
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+ changeDamage:
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+ rate: 0
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+ sustainedInjury:
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+ damage: 0
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attackTrigger: {fileID: 0}
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targetTypes: 0400000006000000
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canHitFly: 1
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@@ -803,7 +837,8 @@ MonoBehaviour:
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- {fileID: 6126647544809975593}
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shootTrack: 1
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shootAlwaysTrack: 1
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- curDamage: 0
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+ skillPrefab: {fileID: 0}
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+ skill: {fileID: 0}
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curAttackMethod:
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id: 0
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attackName:
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@@ -812,9 +847,25 @@ MonoBehaviour:
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attackInfo:
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damage: 0
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attackDir: {x: 0, y: 0, z: 0}
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- force: 0
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- changeHurt: 0
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- repelValue: 0
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+ attackEffect:
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+ floatState:
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+ time: 0
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+ blowUp:
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+ dir: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ shotDown:
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+ dir: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ stun:
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+ time: 0
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+ armor:
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+ rate: 0
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+ changeDamage:
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+ rate: 0
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+ sustainedInjury:
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+ damage: 0
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attackTrigger: {fileID: 0}
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targetTypes:
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canHitFly: 0
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@@ -823,7 +874,8 @@ MonoBehaviour:
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shootPos: []
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shootTrack: 0
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shootAlwaysTrack: 0
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- curDamage: 0
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+ skillPrefab: {fileID: 0}
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+ skill: {fileID: 0}
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--- !u!1 &6745549281751514254
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GameObject:
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m_ObjectHideFlags: 0
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