@@ -229,9 +229,12 @@ public class Enemy : MoveCharacter
ChangeState(CharacterState.Rise);
break;
}
- else if (isAttack && pastAttackTime >= attackController.attackInterval)
+ else if (isAttack)
{
- Attack_march();
+ if(pastAttackTime >= attackController.attackInterval)
+ {
+ Attack_march();
+ }
else