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更新怪物数值与玩家表现

DESKTOP-PG06IH1\Mr.AB 6 månader sedan
förälder
incheckning
95196f83e8

+ 2 - 2
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1001.prefab

@@ -538,8 +538,8 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2437299196472462361}
   serializedVersion: 2
-  m_Mass: 10
-  m_Drag: 0
+  m_Mass: 5
+  m_Drag: 0.1
   m_AngularDrag: 0.05
   m_UseGravity: 1
   m_IsKinematic: 0

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1003.prefab

@@ -576,7 +576,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 5440846222648032759}
   serializedVersion: 2
-  m_Mass: 20
+  m_Mass: 100
   m_Drag: 0
   m_AngularDrag: 0.05
   m_UseGravity: 1

+ 4 - 4
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1004.prefab

@@ -697,8 +697,8 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 14, y: 10, z: 20}
-  m_Center: {x: 0, y: 0, z: 0}
+  m_Size: {x: 14, y: 14, z: 20}
+  m_Center: {x: -4.86, y: -3.11, z: 0}
 --- !u!1 &5388987656270167698
 GameObject:
   m_ObjectHideFlags: 0
@@ -1190,8 +1190,8 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8639832132491289359}
   serializedVersion: 2
-  m_Mass: 10
-  m_Drag: 0
+  m_Mass: 5
+  m_Drag: 0.1
   m_AngularDrag: 0.05
   m_UseGravity: 0
   m_IsKinematic: 0

+ 5 - 5
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Sword.prefab

@@ -397,7 +397,7 @@ MonoBehaviour:
     attackType: 0
     attackEffect: {fileID: 0}
     attackInfo:
-      damage: 10
+      damage: 100
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 0200000001000000
       floatState:
@@ -408,11 +408,11 @@ MonoBehaviour:
         height: {x: 0, y: 0}
       blowUp:
         dir: {x: -1, y: 1, z: 0}
-        force: 10
-        time: 2
+        force: 50
+        time: 3
       shotDown:
-        dir: {x: -0.1, y: -3, z: 0}
-        force: 200
+        dir: {x: -1, y: -4, z: 0}
+        force: 100
         time: 5
       stun:
         time: 0

+ 7 - 1
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -743,6 +743,8 @@ MonoBehaviour:
   totalAttack_summonTime: 0.5
   totalAttack_marchTime: 0.5
   dieKeepTime: 0
+  beHitDistance: 0
+  attackDis: 0
   rb: {fileID: 3571941038519084339}
   bodyTrans: {fileID: 2788556811231999033}
   beSearchTrigger: {fileID: 573198802}
@@ -1073,6 +1075,7 @@ MonoBehaviour:
   skill: {fileID: 0}
   attackEffect: {fileID: 0}
   effect: {fileID: 0}
+  attackDistance: 0
   attackTrigger: {fileID: 1267495056}
   isAttackTriggerOn: 0
   bulletPrefab: {fileID: 0}
@@ -1114,6 +1117,10 @@ MonoBehaviour:
       sustainedInjury:
         damage: 0
     attackTrigger: {fileID: 0}
+    attackDistance: 0
+    maxAttackDis: 0
+    minAttackDis: 0
+    needToChange: 0
     targetTypes: 
     canHitFly: 0
     armorPiercing: 0
@@ -1349,7 +1356,6 @@ MeshRenderer:
   m_Materials:
   - {fileID: 2100000, guid: 1b17f7962e0b9be49bb10e99c6bd95a6, type: 2}
   - {fileID: 2100000, guid: 0c319badfe2307a48b8810d891649565, type: 2}
-  - {fileID: 2100000, guid: 1b17f7962e0b9be49bb10e99c6bd95a6, type: 2}
   - {fileID: 2100000, guid: 8f08601a75fbb72488593cad9f89acca, type: 2}
   - {fileID: 2100000, guid: 0c319badfe2307a48b8810d891649565, type: 2}
   m_StaticBatchInfo:

BIN
ActionTowerDefense/Assets/Resources/Spine/Player01/player_01.skel.bytes