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@@ -40,7 +40,7 @@ public class EnemyCreater : MonoBehaviour
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private void Start()
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private void Start()
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{
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{
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- curLevel = GetComponent<LevelSelect>().levelConfig[GetComponent<LevelSelect>().curLevelID];
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+ curLevel = GetComponent<LevelSelect>().levelConfig[GetComponent<LevelSelect>().curLevelID - 1];
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cfgCreateEnemy = GameManager.instance.allCfgData.CfgCreateEnemy.DataList;
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cfgCreateEnemy = GameManager.instance.allCfgData.CfgCreateEnemy.DataList;
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cfgCreateBuilding = GameManager.instance.allCfgData.CfgCreateBuilding.DataList;
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cfgCreateBuilding = GameManager.instance.allCfgData.CfgCreateBuilding.DataList;
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createdEnemy = new List<bool>();
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createdEnemy = new List<bool>();
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