Ver Fonte

cook调整为放多少串后寄

SZAND\msx_2 há 1 ano atrás
pai
commit
967f596c0c

+ 203 - 173
ActionTowerDefense/Assets/Resources/Prefab/Spirits_Cook.prefab

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@@ -1019,7 +1049,7 @@ Canvas:
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+ 4 - 1
ActionTowerDefense/Assets/Scripts/Character.cs

@@ -108,7 +108,10 @@ public class Character : MonoBehaviour
         }
 
         hp = totalHp;
-        uiHp.Show(hp, totalHp);
+        if (!isNonAttack)
+        {
+            uiHp.Show(hp, totalHp);
+        }
         ChangeState(CharacterState.Idle);
 
         linked = false;

+ 1 - 4
ActionTowerDefense/Assets/Scripts/PlayerController.cs

@@ -1267,10 +1267,7 @@ public class PlayerController : MoveCharacter
         demonic.Init();
         demonic.SetSortingOrder(demonic.sortingOrder + demonicId[id]);
         demonicId[id]++;
-        if (!demonic.isNonAttack)
-        {
-            demonic.Attack1();
-        }
+        demonic.Attack1();
     }
 
     public void OnDemonicRecycle(Demonic demonic)

+ 11 - 0
ActionTowerDefense/Assets/Scripts/Spirits/Spirits_Cook.cs

@@ -1,9 +1,12 @@
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
+using TMPro;
 
 public class Spirits_Cook : MonoBehaviour
 {
+    public TextMeshProUGUI text;
+    private GameObject dia;
     private Transform cook;
     public float value;
     public GameObject effect;
@@ -24,10 +27,16 @@ public class Spirits_Cook : MonoBehaviour
         ani = dem.ani;
         col = GetComponent<Collider>();
         col.enabled = false;
+        dia = text.transform.parent.gameObject;
+        dia.SetActive(false);
     }
 
     private void OnTriggerEnter(Collider other)
     {
+        if (other.gameObject.layer == 6)
+        {
+            print(1);
+        }
         if (!once && other.gameObject.layer == 7 || other.gameObject.layer == 8)
         {
             GameObject ga = other.transform.parent.parent.parent.gameObject;
@@ -35,6 +44,7 @@ public class Spirits_Cook : MonoBehaviour
             if (!ca.hasHpUp)
             {
                 chuan -= 1;
+                text.text = chuan.ToString();
                 ani.Play("attack_march", 0, 0);
                 ca.HpUp(value);
                 ca.hasHpUp = true;
@@ -54,6 +64,7 @@ public class Spirits_Cook : MonoBehaviour
             activeTime += Time.deltaTime;
             if (activeTime >= activeAniTime)
             {
+                dia.SetActive(true);
                 isAct = true;
                 col.enabled = true;
             }