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@@ -36,7 +36,7 @@ public class Trans_Assassin : MonoBehaviour
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void Start()
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{
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player = GetComponentInParent<PlayerController>();
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- player.jumpNumber = 3;
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+ player.airJumpNumber = 2;
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player.criticalChance = criticalChance;
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player.criticalMultiplier = criticalMultiplier;
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distance = rushSpeed * rushTime/2;
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@@ -155,7 +155,7 @@ public class Trans_Assassin : MonoBehaviour
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private void OnDisable()
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{
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player.criticalChance = 0;
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- player.jumpNumber = 2;
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+ player.airJumpNumber = 1;
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player.bodyTrans.transform.localScale = transform.GetChild(0).localScale;
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player.isUltimate = false;
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}
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