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@@ -28,7 +28,7 @@ public class SwordsControl : MonoBehaviour
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BeHitTrigger beHitTrigger = other.GetComponent<BeHitTrigger>();
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if (beHitTrigger != null)
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{
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- if (other.gameObject.layer == 8 || other.gameObject.layer == 16 || other.gameObject.layer == 10)
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+ if (beHitTrigger.owner.gameObject.tag == "Enemy")
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{
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MoveCharacter character = other.GetComponentInParent<MoveCharacter>();
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moveCharacrters.Add(character);
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@@ -45,7 +45,7 @@ public class SwordsControl : MonoBehaviour
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BeHitTrigger beHitTrigger = other.GetComponent<BeHitTrigger>();
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if (beHitTrigger != null)
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{
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- if (other.gameObject.layer == 8 || other.gameObject.layer == 16)
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+ if (beHitTrigger.owner.gameObject.tag == "Enemy")
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{
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MoveCharacter character = other.GetComponentInParent<MoveCharacter>();
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if (moveCharacrters.Exists(i => i == character))
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