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玩家数值与肉盾怪物掉落魂调整

DESKTOP-PG06IH1\Mr.AB 1 mese fa
parent
commit
981371c1b1

+ 193 - 140
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1003.prefab

@@ -98,53 +98,70 @@ MonoBehaviour:
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   cantSingleAttack: 0
   trigedObjs: []
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+        dirRandom: {x: 0, y: 0, z: 0}
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+        landingDamageRate: 0
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+        dirRandom: {x: 0, y: 0, z: 0}
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+    maxDownAngle: 0
+    shootTrack: 0
+    shootAlwaysTrack: 0
+    skill: {fileID: 0}
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -227,53 +244,70 @@ MonoBehaviour:
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-      backSpeed: {x: 0, y: 0}
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-      ControlOrder: 0
-    blowUp:
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-      dirRandom: {x: 0, y: 0, z: 0}
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-      landingDamageRate: 0
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-      dirRandom: {x: 0, y: 0, z: 0}
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-    armorPiercing:
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-    vulnerable:
-      rate: 0
-      time: 0
-    stackingWounds:
-      damage: 0
-      time: 0
-    changeDamage:
-      rate: 0
-    sustainedInjury:
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+    attackType: 0
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       damage: 0
+      attackDir: {x: 0, y: 0, z: 0}
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+      attackEffect: 
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+        backSpeed: {x: 0, y: 0}
+        rotateSpeed: {x: 0, y: 0}
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+        ControlOrder: 0
+      blowUp:
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+        dir: {x: 0, y: 0, z: 0}
+        dirRandom: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+        haveLandingDamage: 0
+        landingDamageRate: 0
+        ControlOrder: 0
+      shotDown:
+        directionType: 0
+        dir: {x: 0, y: 0, z: 0}
+        dirRandom: {x: 0, y: 0, z: 0}
+        force: 0
+        time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
+      weak:
+        time: 0
+        ControlOrder: 0
+      armorPiercing:
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+      vulnerable:
+        rate: 0
+        time: 0
+      stackingWounds:
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+      changeDamage:
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+    needToChange: 0
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+    searchMode: 0
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+    shootPos: []
+    maxUpAngle: 0
+    maxDownAngle: 0
+    shootTrack: 0
+    shootAlwaysTrack: 0
+    skill: {fileID: 0}
   attributeTime: 0
   floatingState: 0
   hitState: 0
@@ -310,59 +344,78 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
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+  attackFromHasFreezeFrame: 0
   isFreeze: 0
   canFreeze: 0
   curCharacterState: 0
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-    damage: 0
-    attackDir: {x: 0, y: 0, z: 0}
-    effect: {fileID: 0}
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-      rate: 0
-      time: 0
-    stackingWounds:
-      damage: 0
-      time: 0
-    changeDamage:
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-    sustainedInjury:
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       damage: 0
+      attackDir: {x: 0, y: 0, z: 0}
+      effect: {fileID: 0}
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+        dirRandom: {x: 0, y: 0, z: 0}
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+        landingDamageRate: 0
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+      weak:
+        time: 0
+        ControlOrder: 0
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+      vulnerable:
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+        time: 0
+      stackingWounds:
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+      changeDamage:
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+    maxDownAngle: 0
+    shootTrack: 0
+    shootAlwaysTrack: 0
+    skill: {fileID: 0}
   attackFromData: {fileID: 0}
   hitStunTime: 0
   canHitStun: 0
+  canBeHitStun: 1
 --- !u!1 &4480734502875862885
 GameObject:
   m_ObjectHideFlags: 0
@@ -746,8 +799,8 @@ MonoBehaviour:
   searchState: 0
   attackRatio: 0
   len: 0
-  dropSoulMax: 5
-  dropSoulMin: 3
+  dropSoulMax: 8
+  dropSoulMin: 5
   dropProbability: 100
   dropSoulAngle: 90
 --- !u!54 &5440846222648032765

+ 193 - 143
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1007.prefab

@@ -96,53 +96,70 @@ MonoBehaviour:
   isSingleAttack: 1
   cantSingleAttack: 0
   trigedObjs: []
-  attackInfo:
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-    damage: 0
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-      dirRandom: {x: 0, y: 0, z: 0}
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-    weak:
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-      ControlOrder: 0
-    armorPiercing:
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-    vulnerable:
-      rate: 0
-      time: 0
-    stackingWounds:
-      damage: 0
-      time: 0
-    changeDamage:
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-    sustainedInjury:
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       damage: 0
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+        landingDamage: 0
+        ControlOrder: 0
+      weak:
+        time: 0
+        ControlOrder: 0
+      armorPiercing:
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+      vulnerable:
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+        time: 0
+      stackingWounds:
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+      changeDamage:
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+    shootTrack: 0
+    shootAlwaysTrack: 0
+    skill: {fileID: 0}
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -225,59 +242,78 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   freezeFrame: 0
+  attackFromHasFreezeFrame: 0
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   canFreeze: 0
   curCharacterState: 0
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-    damage: 0
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-      dirRandom: {x: 0, y: 0, z: 0}
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-      time: 0
-    stackingWounds:
-      damage: 0
-      time: 0
-    changeDamage:
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-    sustainedInjury:
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       damage: 0
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+    skill: {fileID: 0}
   attackFromData: {fileID: 0}
   hitStunTime: 0
   canHitStun: 0
+  canBeHitStun: 1
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 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -291,53 +327,70 @@ MonoBehaviour:
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+    skill: {fileID: 0}
   attributeTime: 0
   floatingState: 0
   hitState: 0
@@ -1199,7 +1252,6 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   rb: {fileID: 0}
   moveCharacter: {fileID: 0}
-  canOnGiant: 0
   haveGravity: 1
   trigGroundList: []
   platform: {fileID: 0}
@@ -1289,7 +1341,6 @@ MonoBehaviour:
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   isRevive: 0
   invincibleTime: 0
-  isBeHitBySummonAttack: 0
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   ls: {fileID: 0}
   isInSoulTower: 0
@@ -1363,7 +1414,7 @@ MonoBehaviour:
   searchState: 0
   attackRatio: 0
   len: 0
-  dropSoulMax: 5
+  dropSoulMax: 8
   dropSoulMin: 5
   dropProbability: 100
   dropSoulAngle: 90
@@ -1401,6 +1452,7 @@ MonoBehaviour:
   targetTypes: 010000000200000003000000
   attackSummonId: 0
   attackMarchId: 0
+  summonTime: []
   attackMethod_summon: []
   attackMethod_march:
   - attackName: attack_march
@@ -1459,7 +1511,6 @@ MonoBehaviour:
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     searchMode: 0
     canHitFly: 1
-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
     maxUpAngle: 0
@@ -1524,7 +1575,6 @@ MonoBehaviour:
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     searchMode: 0
     canHitFly: 0
-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
     maxUpAngle: 0

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -5776,7 +5776,7 @@ MonoBehaviour:
   totalMp_2Players: 450
   isMpRepel: 1
   isRapedReply: 0
-  mpReplySpeed: 35
+  mpReplySpeed: 50
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   lostMp: 0