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@@ -198,6 +198,8 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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imgHp: {fileID: 3266580543050502037}
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imgHp: {fileID: 3266580543050502037}
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+ pc: {fileID: 0}
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+ points: []
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--- !u!1 &2234394376273647362
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--- !u!1 &2234394376273647362
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -602,6 +604,10 @@ MonoBehaviour:
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attackEffect:
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attackEffect:
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floatState:
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floatState:
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time: 0
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time: 0
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+ upTime: {x: 0, y: 0}
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+ backSpeed: {x: 0, y: 0}
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+ rotateSpeed: {x: 0, y: 0}
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+ height: {x: 0, y: 0}
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blowUp:
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blowUp:
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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@@ -1120,9 +1126,10 @@ MonoBehaviour:
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attributeStatus: {fileID: 0}
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attributeStatus: {fileID: 0}
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extraRiseGravity: -28.8
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extraRiseGravity: -28.8
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extraFallGravity: -14.4
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extraFallGravity: -14.4
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- canMove: 1
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moveSpeed: 5
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moveSpeed: 5
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flyHeight: 0
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flyHeight: 0
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+ maxFlyHeight: 7
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+ minFlyHeight: 5
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flyUpSpeed: 10
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flyUpSpeed: 10
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totalBeRepelValue: 100
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totalBeRepelValue: 100
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beRepelValue: 0
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beRepelValue: 0
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@@ -1137,16 +1144,7 @@ MonoBehaviour:
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decelerationRatio: 1
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decelerationRatio: 1
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comaTime: 5
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comaTime: 5
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pastComaTime: 0
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pastComaTime: 0
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- floatState: 0
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- maxTime: 1.5
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- minTime: 0.1
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- maxHeight: 12
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- minHeight: 7
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floatTime: 10
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floatTime: 10
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- maxRotateSpeed: 20
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- minRotateSpeed: 5
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- isFloat: 0
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- normalFallSpeed: 10
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effect: {fileID: 0}
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effect: {fileID: 0}
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soulPrefab: {fileID: 0}
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soulPrefab: {fileID: 0}
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soulStartSpeed: 1
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soulStartSpeed: 1
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@@ -1262,6 +1260,10 @@ MonoBehaviour:
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attackEffect:
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attackEffect:
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floatState:
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floatState:
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time: 0
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time: 0
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+ upTime: {x: 0, y: 0}
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+ backSpeed: {x: 0, y: 0}
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+ rotateSpeed: {x: 0, y: 0}
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+ height: {x: 0, y: 0}
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blowUp:
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blowUp:
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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@@ -1304,6 +1306,10 @@ MonoBehaviour:
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attackEffect:
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attackEffect:
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floatState:
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floatState:
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time: 0
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time: 0
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+ upTime: {x: 0, y: 0}
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+ backSpeed: {x: 0, y: 0}
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+ rotateSpeed: {x: 0, y: 0}
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+ height: {x: 0, y: 0}
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blowUp:
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blowUp:
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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@@ -1343,6 +1349,10 @@ MonoBehaviour:
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attackEffect:
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attackEffect:
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floatState:
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floatState:
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time: 0
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time: 0
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+ upTime: {x: 0, y: 0}
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+ backSpeed: {x: 0, y: 0}
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+ rotateSpeed: {x: 0, y: 0}
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+ height: {x: 0, y: 0}
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blowUp:
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blowUp:
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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@@ -1381,6 +1391,10 @@ MonoBehaviour:
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attackEffect:
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attackEffect:
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floatState:
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floatState:
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time: 0
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time: 0
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+ upTime: {x: 0, y: 0}
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+ backSpeed: {x: 0, y: 0}
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+ rotateSpeed: {x: 0, y: 0}
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+ height: {x: 0, y: 0}
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blowUp:
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blowUp:
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dir: {x: 0, y: 0, z: 0}
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dir: {x: 0, y: 0, z: 0}
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force: 0
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force: 0
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@@ -1420,10 +1434,12 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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curSpecialStates: ffffffff
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curSpecialStates: ffffffff
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- strikeStunTime: 0
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- decelerationRatioX: 2
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- decelerationRatioY: 15
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+ attributeTime: 0
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resistances:
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resistances:
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+ Float: 0
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BlowUp: 0
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BlowUp: 0
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ShotDown: 0
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ShotDown: 0
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Stun: 0
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Stun: 0
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+ decelerationRatioX: 2
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+ decelerationRatioY: 15
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+ floatingState: 0
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