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@@ -145,6 +145,7 @@ public class GameManager : MonoBehaviour
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[FoldoutGroup("Rogue")] public List<List<List<SingleTreasureConfig>>> treasuresList;
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[FoldoutGroup("Rogue")] public List<List<List<SingleTreasureConfig>>> treasuresList;
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[FoldoutGroup("Rogue")] [DisplayOnly] public List<float> trueRefreshChance;
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[FoldoutGroup("Rogue")] [DisplayOnly] public List<float> trueRefreshChance;
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[FoldoutGroup("Rogue")] [HideInInspector] public List<float> refreshChance;
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[FoldoutGroup("Rogue")] [HideInInspector] public List<float> refreshChance;
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+ [FoldoutGroup("Rogue")] [LabelText("行军式加成倍率")] public float damageRate;
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[Header("数值加成")]
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[Header("数值加成")]
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[FoldoutGroup("Rogue")] [LabelText("伤害")] public int damage;
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[FoldoutGroup("Rogue")] [LabelText("伤害")] public int damage;
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[FoldoutGroup("Rogue")] [LabelText("暴击率")] public int criticalChance;
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[FoldoutGroup("Rogue")] [LabelText("暴击率")] public int criticalChance;
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