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@@ -34,161 +34,12 @@ public class Trans_Float : MonoBehaviour
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controller.uiMp.Show(controller.mp, controller.totalMp);
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controller.uiMp.Show(controller.mp, controller.totalMp);
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}
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}
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- /*
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private void Update()
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private void Update()
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{
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{
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- //硬直
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- if (!canAttack)
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+ if (controller.isUltimate)
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{
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{
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- pastAttackTime += Time.deltaTime;
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- if (pastAttackTime >= intervalTime)
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- {
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- canAttack = true;
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- pastAttackTime = 0;
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- controller.canMove = true;
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- }
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- }
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- if (isCDJ)
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- {
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- pastCDJ += Time.deltaTime;
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- if (pastCDJ >= CDJ)
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- {
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- isCDJ = false;
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- pastCDJ = 0;
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- }
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- }
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- if (isCDK)
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- {
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- pastCDK += Time.deltaTime;
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- if (pastCDK >= CDK)
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- {
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- isCDK = false;
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- pastCDK = 0;
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- }
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- }
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- if (isCDL)
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- {
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- pastCDL += Time.deltaTime;
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- if (pastCDL >= CDL)
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- {
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- isCDL = false;
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- pastCDL = 0;
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- }
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- }
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- //J
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- if (!isCDJ && controller.isinputJ && canAttack)
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- {
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- if (controller.mp >= mpJ)
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- {
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- isCDJ = true;
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- intervalTime = intervalTimeJ;
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- ToInterval(mpJ);
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- controller.isinputJ = false;
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- //首次攻击触发漂浮
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- if (isFirst)
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- {
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- if (!dem.attackToFloat)
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- {
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- isFirst = false;
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- dem.attackToFloat = true;
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- }
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- }
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- //攻击保底min~max次触发漂浮
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- else
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- {
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- if (!dem.attackToFloat)
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- {
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- times += 1;
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- if (times >= minTime || times == maxTime)
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- {
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- times = 0;
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- dem.attackToFloat = true;
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- }
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- }
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- }
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- dem.Attack2();
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- }
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- else
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- {
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- Debug.Log("mp不足");
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- }
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- }
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- //K
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- if (!isCDK && controller.isinputK)
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- {
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- if (controller.mp >= mpK)
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- {
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- if (!once)
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- {
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- controller.canMove = false;
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- controller.ChangeState(CharacterState.Idle);
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- KContinueValue();
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- once = true;
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- isK = true;
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- once = true;
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- curlock.transform.position = transform.position;
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- Vector3 orig = curlock.transform.localScale;
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- curlock.transform.localScale = new Vector3(minRange, orig.y, orig.z);
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- curlock.SetActive(true);
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- }
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- if (pastTime <= keepFloatTime)
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- {
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- pastTime += Time.deltaTime;
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- isLosingMp += continueMp * Time.deltaTime;
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- if (isLosingMp >= mpK)
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- {
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- DeMp(mpK);
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- isLosingMp -= mpK;
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- }
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- if (curlock.transform.localScale.x < maxRange)
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- {
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- curlock.transform.localScale += new Vector3(continueRange * Time.deltaTime, 0, 0);
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- }
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- }
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- }
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- else
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- {
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- Debug.Log("mp不足");
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- }
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- }
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- if(isK && !controller.isinputK)
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- {
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- isCDK = true;
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- pastTime = 0;
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- isK = false;
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- intervalTime = intervalTimeK;
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- ToInterval(0);
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- once = false;
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- curFe.transform.position = curlock.transform.position;
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- Vector3 v = curFe.transform.localScale;
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- curFe.transform.localScale = new Vector3(curlock.transform.localScale.x, v.y, v.z);
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- curlock.SetActive(false);
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- curFe.SetActive(true);
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- }
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- //L
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- if (!isCDL && controller.isinputL)
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- {
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- if (controller.mp >= mpL)
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- {
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- isCDL = true;
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- intervalTime = intervalTimeL;
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- ToInterval(mpL);
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- controller.isinputL = false;
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- foreach (MoveCharacter f in FloatData.eneIsFloating)
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- {
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- if (f.isFloat)
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- {
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- f.dropDamage = LAttackDamage;
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- f.FloatDrop();
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- FloatData.Clear(1);
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- }
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- }
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- }
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- else
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- {
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- Debug.Log("mp不足");
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- }
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+ controller.isUltimate = false;
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+ controller.EndTransfiguration(controller.endChange);
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}
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}
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}
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}
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- */
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}
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}
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