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@@ -51,6 +51,7 @@ public class PlayerController : MoveCharacter
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public float jumpSpeed = 10;
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public float airJumpSpeed = 10;
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+ public float canAirJumpSpeed = 5;//y轴速度大于这个值时不能进行空中跳跃
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//public float moveAcc = 5f;
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//public float airMoveAcc = 3f;
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public float rushSpeed = 100;
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@@ -92,7 +93,7 @@ public class PlayerController : MoveCharacter
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public float totalCacheRushTime = 0.1f;
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public int airJumped;
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- public int jumpNumber = 2; //最大跳跃次数
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+ public int airJumpNumber = 1; //最大跳跃次数
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public PlayerAttackState attackState;
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public float attackMoveSpeed = 5f;
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public Vector3 rushDir;
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@@ -925,15 +926,9 @@ public class PlayerController : MoveCharacter
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}
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if (btnJumpPress || cacheJumpTime > 0)
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{
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- if (airJumped == 0 && jumpNumber >= 2 && rb.velocity.y < airJumpSpeed)
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+ if (airJumped < airJumpNumber && rb.velocity.y < canAirJumpSpeed)
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{
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- airJumped = 1;
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- AirJump();
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- break;
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- }
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- if (airJumped == 1 && jumpNumber >= 3 && rb.velocity.y < airJumpSpeed)
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- {
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- airJumped = 2;
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+ airJumped++;
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AirJump();
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break;
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}
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@@ -980,24 +975,10 @@ public class PlayerController : MoveCharacter
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}
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else
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{
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- switch (airJumped)
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+ if (airJumped < airJumpNumber)
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{
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- case 0:
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- if(jumpNumber >= 2)
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- {
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- airJumped = 1;
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- AirJump();
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-
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- }
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- break;
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- case 1:
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- if(jumpNumber >= 3)
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- {
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- airJumped = 2;
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- AirJump();
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- }
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-
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- break;
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+ airJumped++;
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+ AirJump();
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}
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}
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isClickBtnJump = false;
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