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@@ -900,7 +900,7 @@ public class Demonic : MoveCharacter
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for (int i = 0; i < attackController.attackMethod_march.Length; i++)
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for (int i = 0; i < attackController.attackMethod_march.Length; i++)
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{
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{
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AttackInfo attackInfo = attackController.attackMethod_march[i].attackInfo;
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AttackInfo attackInfo = attackController.attackMethod_march[i].attackInfo;
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- attackInfo.damage = (int)(attackController.attackMethod_summon[i].attackInfo.damage/10f);
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+ attackInfo.damage = (int)(attackController.attackMethod_summon[i].attackInfo.damage/5f);
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if (attackInfo.damage < 1) attackInfo.damage = 1;
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if (attackInfo.damage < 1) attackInfo.damage = 1;
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}
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}
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}
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}
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