@@ -221,12 +221,20 @@ public class MoveCharacter : Character
//½öÔì³ÉÉ˺¦
public override void BeHit(int damage)
{
+ if (invincibleTime > 0)
+ {
+ return;
+ }
base.BeHit(damage);
}
//¶à´«ÁËÒ»¸öattackfrom
public void BeHit(int damage, Character attackFrom)
BeHit(damage);
if (hp <= 0)