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@@ -286,7 +286,7 @@ public class MoveCharacter : Character
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uiHp.Show(hp, totalHp);
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if (hp <= 0)
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{
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- hitFeedbackSystem.curCharacterState = CharacterState.Die;
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+ hitFeedbackSystem.curCharacterState = CharacterState.None;
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ChangeState(CharacterState.Die);
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}
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}
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@@ -449,7 +449,7 @@ public class MoveCharacter : Character
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if (hp <= 0)
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{
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killer = attackFrom;
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- hitFeedbackSystem.curCharacterState = CharacterState.Die;
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+ hitFeedbackSystem.curCharacterState = CharacterState.None;
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ChangeState(CharacterState.Die);
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return;
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}
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