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@@ -301,7 +301,7 @@ public class MoveCharacter : Character
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return;
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return;
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}
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}
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- if (Random.Range(0, 100) < attributeStatus.resistances.dodge)
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+ if (Random.Range(0, 100) < attributeStatus.resistances.dodge && attackFrom.CompareTag("Demonic") || attackFrom.CompareTag("Player"))
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{
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{
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GameObject missTxt = PoolManager.Instantiate(injuryNumTextSummon);
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GameObject missTxt = PoolManager.Instantiate(injuryNumTextSummon);
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missTxt.transform.position = new Vector3(
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missTxt.transform.position = new Vector3(
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