|
|
@@ -429,7 +429,7 @@ public class PlayerController : MoveCharacter
|
|
|
}
|
|
|
|
|
|
public bool isUltimate; //英灵释放大招
|
|
|
- void OnSummonSpirit()
|
|
|
+ void OnSummonSpirit() //法师
|
|
|
{
|
|
|
if (!isFloat && canMove)
|
|
|
{
|
|
|
@@ -442,12 +442,12 @@ public class PlayerController : MoveCharacter
|
|
|
if(isTransfiguration && currentSpirit == 0)
|
|
|
{
|
|
|
//释放技能,此处暂时先写解除变身
|
|
|
- isUltimate = true;
|
|
|
+ //isUltimate = true;
|
|
|
EndTransfiguration(endChange);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
- void OnSummonSpirit1()
|
|
|
+ void OnSummonSpirit1() //刺客
|
|
|
{
|
|
|
if (!isFloat && canMove)
|
|
|
{
|
|
|
@@ -472,7 +472,7 @@ public class PlayerController : MoveCharacter
|
|
|
isUltimate = false;
|
|
|
}
|
|
|
}
|
|
|
- void OnSummonSpirit2()
|
|
|
+ void OnSummonSpirit2() //厨师
|
|
|
{
|
|
|
if (!isFloat && canMove)
|
|
|
{
|
|
|
@@ -486,11 +486,11 @@ public class PlayerController : MoveCharacter
|
|
|
{
|
|
|
//释放技能,此处暂时先写解除变身
|
|
|
isUltimate = true;
|
|
|
- EndTransfiguration(endChange);
|
|
|
+ //EndTransfiguration(endChange);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
- void OnSummonSpirit3()
|
|
|
+ void OnSummonSpirit3() //隐身
|
|
|
{
|
|
|
if (!isFloat && canMove)
|
|
|
{
|