DESKTOP-PG06IH1\Mr.AB пре 3 месеци
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комит
9fc7f9027d

+ 69 - 6
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1001.prefab

@@ -193,7 +193,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -211,6 +211,9 @@ MonoBehaviour:
     vulnerable:
       rate: 0
       time: 0
+    stackingWounds:
+      damage: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
@@ -363,7 +366,7 @@ MonoBehaviour:
   killer: {fileID: 0}
   tag: 0
   dieEffect: {fileID: 417478504669294145, guid: 2a4e7e280b9d19042ba0f57ae5edf736, type: 3}
-  exp: 10
+  exp: 1
   name: 
   baseSortingOrder: 3000
   isBack: 0
@@ -449,7 +452,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -467,6 +470,9 @@ MonoBehaviour:
     vulnerable:
       rate: 0
       time: 0
+    stackingWounds:
+      damage: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
@@ -505,7 +511,7 @@ MonoBehaviour:
         force: 0
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -523,6 +529,9 @@ MonoBehaviour:
       vulnerable:
         rate: 0
         time: 0
+      stackingWounds:
+        damage: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -533,6 +542,7 @@ MonoBehaviour:
     maxAttackDis: 0
     minAttackDis: 0
     needToChange: 0
+    searchMode: 0
     targetTypes: 010000000300000002000000
     canHitFly: 1
     armorPiercing: 0
@@ -565,7 +575,7 @@ MonoBehaviour:
         force: 0
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -583,6 +593,9 @@ MonoBehaviour:
       vulnerable:
         rate: 0
         time: 0
+      stackingWounds:
+        damage: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -593,6 +606,7 @@ MonoBehaviour:
     maxAttackDis: 0
     minAttackDis: 0
     needToChange: 0
+    searchMode: 0
     targetTypes: 
     canHitFly: 0
     armorPiercing: 0
@@ -927,6 +941,50 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   curSpecialStates: -1
+  attackInfo:
+    attackValue: 0
+    damage: 0
+    attackDir: {x: 0, y: 0, z: 0}
+    attackEffect: 
+    floatState:
+      time: 0
+      upTime: {x: 0, y: 0}
+      backSpeed: {x: 0, y: 0}
+      rotateSpeed: {x: 0, y: 0}
+      height: {x: 0, y: 0}
+      ControlOrder: 0
+    blowUp:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamageRate: 0
+      ControlOrder: 0
+    shotDown:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
+    weak:
+      time: 0
+      ControlOrder: 0
+    armorPiercing:
+      rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
+    stackingWounds:
+      damage: 0
+      time: 0
+    changeDamage:
+      rate: 0
+    sustainedInjury:
+      damage: 0
+    isDemSummon: 0
   attributeTime: 0
   floatingState: 0
   hitState: 0
@@ -935,6 +993,8 @@ MonoBehaviour:
   decelerationRatioY: 15
   haveVulnerable: 0
   vulnerableTime: 0
+  stackingWoudsTime: 0
+  stackingWordsNum: 0
   resistances:
     controlOrder: 0
     Float: 0
@@ -976,7 +1036,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -994,6 +1054,9 @@ MonoBehaviour:
     vulnerable:
       rate: 0
       time: 0
+    stackingWounds:
+      damage: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:

+ 51 - 8
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1003.prefab

@@ -117,7 +117,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -221,6 +221,47 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   curSpecialStates: -1
+  attackInfo:
+    attackValue: 0
+    damage: 0
+    attackDir: {x: 0, y: 0, z: 0}
+    attackEffect: 
+    floatState:
+      time: 0
+      upTime: {x: 0, y: 0}
+      backSpeed: {x: 0, y: 0}
+      rotateSpeed: {x: 0, y: 0}
+      height: {x: 0, y: 0}
+      ControlOrder: 0
+    blowUp:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamageRate: 0
+      ControlOrder: 0
+    shotDown:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
+    weak:
+      time: 0
+      ControlOrder: 0
+    armorPiercing:
+      rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
+    changeDamage:
+      rate: 0
+    sustainedInjury:
+      damage: 0
+    isDemSummon: 0
   attributeTime: 0
   floatingState: 0
   hitState: 0
@@ -235,7 +276,7 @@ MonoBehaviour:
     BlowUp: 0
     ShotDown: 0
     Weak: 0
-    armor: 50
+    armor: 0
 --- !u!114 &5531803388628851645
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -270,7 +311,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -698,7 +739,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 5440846222648032759}
   serializedVersion: 2
-  m_Mass: 40
+  m_Mass: 20
   m_Drag: 0
   m_AngularDrag: 0.05
   m_UseGravity: 1
@@ -765,7 +806,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -805,7 +846,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 0
-      damage: 40
+      damage: 20
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 03000000
       floatState:
@@ -821,7 +862,7 @@ MonoBehaviour:
         force: 100
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -849,6 +890,7 @@ MonoBehaviour:
     maxAttackDis: 0
     minAttackDis: 0
     needToChange: 0
+    searchMode: 0
     targetTypes: 010000000200000003000000
     canHitFly: 1
     armorPiercing: 0
@@ -881,7 +923,7 @@ MonoBehaviour:
         force: 0
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -909,6 +951,7 @@ MonoBehaviour:
     maxAttackDis: 0
     minAttackDis: 0
     needToChange: 0
+    searchMode: 0
     targetTypes: 
     canHitFly: 0
     armorPiercing: 0

+ 49 - 6
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1004.prefab

@@ -115,7 +115,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -219,6 +219,47 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   curSpecialStates: -1
+  attackInfo:
+    attackValue: 0
+    damage: 0
+    attackDir: {x: 0, y: 0, z: 0}
+    attackEffect: 
+    floatState:
+      time: 0
+      upTime: {x: 0, y: 0}
+      backSpeed: {x: 0, y: 0}
+      rotateSpeed: {x: 0, y: 0}
+      height: {x: 0, y: 0}
+      ControlOrder: 0
+    blowUp:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamageRate: 0
+      ControlOrder: 0
+    shotDown:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
+    weak:
+      time: 0
+      ControlOrder: 0
+    armorPiercing:
+      rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
+    changeDamage:
+      rate: 0
+    sustainedInjury:
+      damage: 0
+    isDemSummon: 0
   attributeTime: 0
   floatingState: 0
   hitState: 0
@@ -268,7 +309,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -1380,7 +1421,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -1423,7 +1464,7 @@ MonoBehaviour:
     attackType: 1
     attackInfo:
       attackValue: 0
-      damage: 60
+      damage: 5
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 04000000
       floatState:
@@ -1439,7 +1480,7 @@ MonoBehaviour:
         force: 0
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -1467,6 +1508,7 @@ MonoBehaviour:
     maxAttackDis: 15
     minAttackDis: 9
     needToChange: 1
+    searchMode: 0
     targetTypes: 010000000200000003000000
     canHitFly: 1
     armorPiercing: 0
@@ -1502,7 +1544,7 @@ MonoBehaviour:
         force: 0
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -1530,6 +1572,7 @@ MonoBehaviour:
     maxAttackDis: 0
     minAttackDis: 0
     needToChange: 0
+    searchMode: 0
     targetTypes: 
     canHitFly: 0
     armorPiercing: 0

+ 49 - 6
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1005.prefab

@@ -115,7 +115,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -219,6 +219,47 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   curSpecialStates: -1
+  attackInfo:
+    attackValue: 0
+    damage: 0
+    attackDir: {x: 0, y: 0, z: 0}
+    attackEffect: 
+    floatState:
+      time: 0
+      upTime: {x: 0, y: 0}
+      backSpeed: {x: 0, y: 0}
+      rotateSpeed: {x: 0, y: 0}
+      height: {x: 0, y: 0}
+      ControlOrder: 0
+    blowUp:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamageRate: 0
+      ControlOrder: 0
+    shotDown:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
+    weak:
+      time: 0
+      ControlOrder: 0
+    armorPiercing:
+      rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
+    changeDamage:
+      rate: 0
+    sustainedInjury:
+      damage: 0
+    isDemSummon: 0
   attributeTime: 0
   floatingState: 0
   hitState: 0
@@ -268,7 +309,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -1381,7 +1422,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -1424,7 +1465,7 @@ MonoBehaviour:
     attackType: 2
     attackInfo:
       attackValue: 0
-      damage: 60
+      damage: 5
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 04000000
       floatState:
@@ -1440,7 +1481,7 @@ MonoBehaviour:
         force: 0
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -1468,6 +1509,7 @@ MonoBehaviour:
     maxAttackDis: 15
     minAttackDis: 9
     needToChange: 1
+    searchMode: 0
     targetTypes: 010000000200000003000000
     canHitFly: 1
     armorPiercing: 0
@@ -1503,7 +1545,7 @@ MonoBehaviour:
         force: 0
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -1531,6 +1573,7 @@ MonoBehaviour:
     maxAttackDis: 0
     minAttackDis: 0
     needToChange: 0
+    searchMode: 0
     targetTypes: 
     canHitFly: 0
     armorPiercing: 0

+ 57 - 7
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1007.prefab

@@ -115,7 +115,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -240,7 +240,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -279,6 +279,47 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   curSpecialStates: -1
+  attackInfo:
+    attackValue: 0
+    damage: 0
+    attackDir: {x: 0, y: 0, z: 0}
+    attackEffect: 
+    floatState:
+      time: 0
+      upTime: {x: 0, y: 0}
+      backSpeed: {x: 0, y: 0}
+      rotateSpeed: {x: 0, y: 0}
+      height: {x: 0, y: 0}
+      ControlOrder: 0
+    blowUp:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamageRate: 0
+      ControlOrder: 0
+    shotDown:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
+    weak:
+      time: 0
+      ControlOrder: 0
+    armorPiercing:
+      rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
+    changeDamage:
+      rate: 0
+    sustainedInjury:
+      damage: 0
+    isDemSummon: 0
   attributeTime: 0
   floatingState: 0
   hitState: 0
@@ -293,7 +334,7 @@ MonoBehaviour:
     BlowUp: 0
     ShotDown: 0
     Weak: 0
-    armor: 50
+    armor: 0
 --- !u!1 &1637528673901708253
 GameObject:
   m_ObjectHideFlags: 0
@@ -1132,6 +1173,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   rb: {fileID: 0}
   moveCharacter: {fileID: 0}
+  canOnGiant: 0
   haveGravity: 1
   trigGroundList: []
   platform: {fileID: 0}
@@ -1234,6 +1276,7 @@ MonoBehaviour:
   foot: {fileID: 8639832132450015562}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
+  spineEvent: {fileID: 0}
   extraRiseGravity: -28.8
   extraFallGravity: -14.4
   extraGroundGravity: -28.8
@@ -1275,6 +1318,7 @@ MonoBehaviour:
   heavyDamage: 0
   killer: {fileID: 0}
   tag: 0
+  dieEffect: {fileID: 0}
   exp: 30
   name: 
   baseSortingOrder: 2001
@@ -1298,6 +1342,10 @@ MonoBehaviour:
   canEscape: 0
   stopEscapeCD: 0
   escapeSpeed: 0
+  distanceToTowerDeviation: 0
+  distanceToTowerBase: 0
+  distanceToEnemyDeviation: 0
+  distanceToEnemyBase: 0
 --- !u!54 &8639832132491289349
 Rigidbody:
   m_ObjectHideFlags: 0
@@ -1373,7 +1421,7 @@ MonoBehaviour:
       force: 0
       time: 0
       haveLandingDamage: 0
-      landingDamage: 0
+      landingDamageRate: 0
       ControlOrder: 0
     shotDown:
       directionType: 0
@@ -1416,7 +1464,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 0
-      damage: 60
+      damage: 20
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 05000000
       floatState:
@@ -1432,7 +1480,7 @@ MonoBehaviour:
         force: 0
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -1460,6 +1508,7 @@ MonoBehaviour:
     maxAttackDis: 0
     minAttackDis: 0
     needToChange: 0
+    searchMode: 0
     targetTypes: 010000000200000003000000
     canHitFly: 1
     armorPiercing: 0
@@ -1495,7 +1544,7 @@ MonoBehaviour:
         force: 0
         time: 0
         haveLandingDamage: 0
-        landingDamage: 0
+        landingDamageRate: 0
         ControlOrder: 0
       shotDown:
         directionType: 0
@@ -1523,6 +1572,7 @@ MonoBehaviour:
     maxAttackDis: 0
     minAttackDis: 0
     needToChange: 0
+    searchMode: 0
     targetTypes: 
     canHitFly: 0
     armorPiercing: 0

+ 43 - 2
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1013.prefab

@@ -315,7 +315,7 @@ BoxCollider:
   m_Enabled: 1
   serializedVersion: 2
   m_Size: {x: 25, y: 15, z: 20}
-  m_Center: {x: 3.0919836, y: 6.5067897, z: 0}
+  m_Center: {x: 0, y: 6.5067897, z: 0}
 --- !u!114 &3901303690735582333
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -564,6 +564,47 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   curSpecialStates: -1
+  attackInfo:
+    attackValue: 0
+    damage: 0
+    attackDir: {x: 0, y: 0, z: 0}
+    attackEffect: 
+    floatState:
+      time: 0
+      upTime: {x: 0, y: 0}
+      backSpeed: {x: 0, y: 0}
+      rotateSpeed: {x: 0, y: 0}
+      height: {x: 0, y: 0}
+      ControlOrder: 0
+    blowUp:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamageRate: 0
+      ControlOrder: 0
+    shotDown:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
+    weak:
+      time: 0
+      ControlOrder: 0
+    armorPiercing:
+      rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
+    changeDamage:
+      rate: 0
+    sustainedInjury:
+      damage: 0
+    isDemSummon: 0
   attributeTime: 0
   floatingState: 0
   hitState: 0
@@ -1028,7 +1069,7 @@ MonoBehaviour:
     attackType: 2
     attackInfo:
       attackValue: 0
-      damage: 60
+      damage: 5
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 04000000
       floatState:

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1014.prefab

@@ -1466,7 +1466,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 0
-      damage: 15
+      damage: 10
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
       floatState:

+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/FX/InjuryNum.prefab

@@ -167,7 +167,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 3a190f6296dae6343a4814ec08eaada3, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  stayTime: 1
+  stayTime: 0.5
   time: 0
   text: {fileID: 2900984280701609507}
 --- !u!1 &8125812590587871954

+ 3 - 3
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Arrow.prefab

@@ -1485,7 +1485,7 @@ MonoBehaviour:
     attackType: 1
     attackInfo:
       attackValue: 5
-      damage: 5
+      damage: 1
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 06000000
       floatState:
@@ -1520,8 +1520,8 @@ MonoBehaviour:
         rate: 0
         time: 0
       stackingWounds:
-        damage: 1
-        time: 1
+        damage: 0.5
+        time: 0.5
       changeDamage:
         rate: 0
       sustainedInjury:

+ 69 - 2
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Giant.prefab

@@ -135,6 +135,9 @@ MonoBehaviour:
     vulnerable:
       rate: 0
       time: 0
+    stackingWounds:
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