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新建boss脚本,暂存

SZAND\msx_2 1 năm trước cách đây
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a118cf85c4

+ 8 - 0
ActionTowerDefense/Assets/Resources/Prefab/Boss.meta

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+ 7 - 0
ActionTowerDefense/Assets/Resources/Prefab/Boss/Boss_YuMenGuan.prefab.meta

@@ -0,0 +1,7 @@
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+guid: 036405374a9f18043ad17d1f9878eb95
+PrefabImporter:
+  externalObjects: {}
+  userData: 
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+ 63 - 3
ActionTowerDefense/Assets/Resources/Prefab/MySpirit/Spirits_Cook.prefab

@@ -137,6 +137,7 @@ Transform:
   m_Children:
   - {fileID: 3262389902459024245}
   - {fileID: 901824162977467732}
+  - {fileID: 7708229159683865768}
   m_Father: {fileID: 5440846222648032754}
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@@ -703,7 +704,6 @@ Transform:
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-  - {fileID: 7708229159683865768}
   m_Father: {fileID: 0}
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@@ -1466,11 +1466,43 @@ PrefabInstance:
   m_ObjectHideFlags: 0
   serializedVersion: 2
   m_Modification:
-    m_TransformParent: {fileID: 5440846222648032754}
+    m_TransformParent: {fileID: 6459001683917408033}
     m_Modifications:
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+      value: 1
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+      value: -0.7071068
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+    - target: {fileID: 373118178179337039, guid: d26ff3d697c558f49a8b4c4ba7bffd00, type: 3}
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+      value: 0
+      objectReference: {fileID: 0}
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+      value: 0
+      objectReference: {fileID: 0}
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+      value: -90
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     - target: {fileID: 882894729606411301, guid: d26ff3d697c558f49a8b4c4ba7bffd00, type: 3}
       propertyPath: m_RootOrder
-      value: 6
+      value: 2
+      objectReference: {fileID: 0}
+    - target: {fileID: 882894729606411301, guid: d26ff3d697c558f49a8b4c4ba7bffd00, type: 3}
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+      value: 1
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       propertyPath: m_LocalPosition.x
@@ -1544,6 +1576,34 @@ PrefabInstance:
       propertyPath: m_RootOrder
       value: 2
       objectReference: {fileID: 0}
+    - target: {fileID: 8799591427491289958, guid: d26ff3d697c558f49a8b4c4ba7bffd00, type: 3}
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+      value: 1
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+      value: -2.781592
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+      value: 0.7071068
+      objectReference: {fileID: 0}
+    - target: {fileID: 8799591427491289958, guid: d26ff3d697c558f49a8b4c4ba7bffd00, type: 3}
+      propertyPath: m_LocalRotation.x
+      value: -0.7071068
+      objectReference: {fileID: 0}
+    - target: {fileID: 8799591427491289958, guid: d26ff3d697c558f49a8b4c4ba7bffd00, type: 3}
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+      value: 0
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+      value: 0
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+      value: -90
+      objectReference: {fileID: 0}
     m_RemovedComponents:
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     - {fileID: 9128107806917823098, guid: d26ff3d697c558f49a8b4c4ba7bffd00, type: 3}

+ 8 - 0
ActionTowerDefense/Assets/Scripts/Boss.meta

@@ -0,0 +1,8 @@
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+ 17 - 0
ActionTowerDefense/Assets/Scripts/Boss/Boss.cs

@@ -0,0 +1,17 @@
+using Spine.Unity;
+using Spine;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public enum BossState
+{
+    Idle = 0,       //´ý»ú
+    Attack = 1,     //¹¥»÷
+    Die = 2,        //ËÀÍö
+    Weak = 3,       //ÐéÈõ
+}
+
+public class Boss : MoveCharacter
+{
+}

+ 11 - 0
ActionTowerDefense/Assets/Scripts/Boss/Boss.cs.meta

@@ -0,0 +1,11 @@
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ActionTowerDefense/Assets/Scripts/Boss/YuMenGuan.meta

@@ -0,0 +1,8 @@
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+ 18 - 0
ActionTowerDefense/Assets/Scripts/Boss/YuMenGuan/YuMenGuan.cs

@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class YuMenGuan : Boss
+{
+    // Start is called before the first frame update
+    void Start()
+    {
+        
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+}

+ 11 - 0
ActionTowerDefense/Assets/Scripts/Boss/YuMenGuan/YuMenGuan.cs.meta

@@ -0,0 +1,11 @@
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+ 32 - 24
ActionTowerDefense/Assets/Scripts/EnemyCreater.cs

@@ -72,34 +72,42 @@ public class EnemyCreater : MonoBehaviour
     {
         SingleEnemyConfig cfgEnemy = GameManager.instance.allCfgData.CfgEnemy.Get(enemyId);
         GameObject enemyObj = Util.Instantiate(cfgEnemy.EnemyPrefab, pos);
-        Enemy enemy = enemyObj.GetComponent<Enemy>();
-        enemy.id = enemyId;
-        if (!enemyDic.ContainsKey(enemyId))
+        if (enemyId > 1000)
         {
-            enemyDic.Add(enemyId, new List<Enemy>());
+            Boss boss = enemyObj.GetComponent<Boss>();
+            boss.Init();
         }
-        enemyDic[enemyId].Add(enemy);
-        enemy.totalHp = (int)(cfgEnemy.HP * hpRatio);
-        for (int i = 0; i < cfgEnemy.Attack1.Count; i++)
-        {
-            AttackInfo attackInfo = enemy.attack1Infos[i];
-            attackInfo.damage = (int)(cfgEnemy.Attack1[i] * attackRatio);
-            enemy.attack1Infos[i] = attackInfo;
-        }
-        for (int i = 0; i < cfgEnemy.Attack1.Count; i++)
-        {
-            AttackInfo attackInfo = enemy.attack2Infos[i];
-            attackInfo.damage = (int)(cfgEnemy.Attack2[i] * attackRatio);
-            enemy.attack2Infos[i] = attackInfo;
-        }
-        if (enemy.canFly)
+        else
         {
-            enemy.flyHeight = enemy.transform.position.y;
+            Enemy enemy = enemyObj.GetComponent<Enemy>();
+            enemy.id = enemyId;
+            if (!enemyDic.ContainsKey(enemyId))
+            {
+                enemyDic.Add(enemyId, new List<Enemy>());
+            }
+            enemyDic[enemyId].Add(enemy);
+            enemy.totalHp = (int)(cfgEnemy.HP * hpRatio);
+            for (int i = 0; i < cfgEnemy.Attack1.Count; i++)
+            {
+                AttackInfo attackInfo = enemy.attack1Infos[i];
+                attackInfo.damage = (int)(cfgEnemy.Attack1[i] * attackRatio);
+                enemy.attack1Infos[i] = attackInfo;
+            }
+            for (int i = 0; i < cfgEnemy.Attack1.Count; i++)
+            {
+                AttackInfo attackInfo = enemy.attack2Infos[i];
+                attackInfo.damage = (int)(cfgEnemy.Attack2[i] * attackRatio);
+                enemy.attack2Infos[i] = attackInfo;
+            }
+            if (enemy.canFly)
+            {
+                enemy.flyHeight = enemy.transform.position.y;
+            }
+            enemy.Init();
+            GameObject prefab = Resources.Load<GameObject>(cfgEnemy.EnemyPrefab);
+            int sortingOrder = prefab.GetComponent<Enemy>().sortingOrder;
+            enemy.SetSortingOrder(sortingOrder + enemyDic[enemyId].Count);
         }
-        enemy.Init();
-        GameObject prefab = Resources.Load<GameObject>(cfgEnemy.EnemyPrefab);
-        int sortingOrder = prefab.GetComponent<Enemy>().sortingOrder;
-        enemy.SetSortingOrder(sortingOrder + enemyDic[enemyId].Count);
     }
 
     public void OnEnemyRecycle(Enemy enemy)

+ 6 - 0
ActionTowerDefense/Assets/Scripts/Util.cs

@@ -711,6 +711,12 @@ namespace Base.Common
                         return true;
                     }
                     break;
+                case "Boss":
+                    if (otherTag == "Player" || otherTag == "Demonic" || otherTag == "Tower")
+                    {
+                        return true;
+                    }
+                    break;
                 default:
                     break;
             }

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 102 - 24
ActionTowerDefense/Assets/TextMesh Pro/Resources/Fonts & Materials/思源黑体SC-Heavy SDF.asset


BIN
ActionTowerDefense/Luban/Config/Datas/怪物表.xlsx


Một số tệp đã không được hiển thị bởi vì quá nhiều tập tin thay đổi trong này khác