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隐藏血条,修改敌人英灵血量和伤害

DESKTOP-PG06IH1\Mr.AB 1 år sedan
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incheckning
a144b1159c

+ 6 - 6
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Arrow.prefab

@@ -741,7 +741,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &152626645726552729
 RectTransform:
   m_ObjectHideFlags: 0
@@ -982,23 +982,23 @@ MonoBehaviour:
   totalHp: 100
   hp: 0
   attack1Infos:
-  - damage: 20
+  - damage: 40
     attackDir: {x: -1, y: 0, z: 0}
     force: 100
     changeHurt: 0
     repelValue: 10
-  - damage: 20
+  - damage: 40
     attackDir: {x: -1, y: 0, z: 0}
     force: 100
     changeHurt: 0
     repelValue: 10
-  - damage: 20
+  - damage: 40
     attackDir: {x: -1, y: 0, z: 0}
     force: 100
     changeHurt: 1
     repelValue: 10
   attack2Infos:
-  - damage: 20
+  - damage: 30
     attackDir: {x: -1, y: 0, z: 0}
     force: 0
     changeHurt: 0
@@ -1051,7 +1051,7 @@ MonoBehaviour:
   outlineMats:
   - {fileID: 2100000, guid: b634d447d9a02a14abc964532eedfc35, type: 2}
   id: 0
-  costMp: 40
+  costMp: 25
   totalSummonTime: 0.5
   searchState: 0
   attackDistance: 10

+ 3 - 2
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Giant.prefab

@@ -427,6 +427,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   cookNum: 10
+  cooks: []
   mecanim: {fileID: 7573527827155227431}
   meshRenderer: {fileID: 0}
   ani: {fileID: 3333436509305836838}
@@ -442,7 +443,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
-  totalHp: 2000
+  totalHp: 4000
   hp: 0
   attack1Infos:
   - damage: 10
@@ -934,7 +935,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &3103190932458336017
 RectTransform:
   m_ObjectHideFlags: 0

+ 6 - 5
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Sword.prefab

@@ -166,6 +166,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   cookNum: 6
+  cooks: []
   mecanim: {fileID: 5617185463097218335}
   meshRenderer: {fileID: 0}
   ani: {fileID: 6496896669866891404}
@@ -184,14 +185,14 @@ MonoBehaviour:
   totalHp: 200
   hp: 0
   attack1Infos:
-  - damage: 50
-    attackDir: {x: -2, y: 2, z: 0}
+  - damage: 100
+    attackDir: {x: -3, y: 1, z: 0}
     force: 10000
     changeHurt: 1
     repelValue: 52
   attack2Infos:
-  - damage: 50
-    attackDir: {x: -2, y: 1, z: 0}
+  - damage: 100
+    attackDir: {x: -3, y: 1, z: 0}
     force: 1000
     changeHurt: 1
     repelValue: 50
@@ -754,7 +755,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &8507731236713456294
 RectTransform:
   m_ObjectHideFlags: 0

+ 8 - 3
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Assassin.prefab

@@ -47,6 +47,9 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   owner: {fileID: 0}
   trigObjList: []
+  needToChange: 0
+  maxLen: 0
+  minLen: 0
 --- !u!65 &6745998926352348214
 BoxCollider:
   m_ObjectHideFlags: 0
@@ -230,16 +233,16 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
-  totalHp: 1000
+  totalHp: 3000
   hp: 0
   attack1Infos:
-  - damage: 200
+  - damage: 600
     attackDir: {x: 0, y: 1, z: 0}
     force: 100
     changeHurt: 1
     repelValue: 10
   attack2Infos:
-  - damage: 50
+  - damage: 220
     attackDir: {x: -1, y: 0, z: 0}
     force: 100
     changeHurt: 0
@@ -256,6 +259,7 @@ MonoBehaviour:
   invincibleTime: 0
   totalInvincibleTime: 0
   targetCharacter: {fileID: 0}
+  beTargetCharacter: []
   searchTrigger: {fileID: 5104552355235513707}
   targetTypes: 010000000300000002000000
   canHitFly: 0
@@ -298,6 +302,7 @@ MonoBehaviour:
   attackRatio: 0
   maxMoveSpeed: 15
   minMoveSpeed: 15
+  runSpeed: 0
   dropSoul: 3
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1

+ 7 - 1
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Float.prefab

@@ -577,6 +577,9 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   owner: {fileID: 0}
   trigObjList: []
+  needToChange: 0
+  maxLen: 0
+  minLen: 0
 --- !u!65 &4334931071865358337
 BoxCollider:
   m_ObjectHideFlags: 0
@@ -1014,7 +1017,7 @@ MonoBehaviour:
   isNonAttack: 0
   hptp: 0
   isDie: 0
-  totalHp: 5000
+  totalHp: 2000
   hp: 0
   attack1Infos:
   - damage: 10
@@ -1052,6 +1055,7 @@ MonoBehaviour:
   invincibleTime: 0
   totalInvincibleTime: 0
   targetCharacter: {fileID: 0}
+  beTargetCharacter: []
   searchTrigger: {fileID: 3566347593191160092}
   targetTypes: 010000000300000002000000
   canHitFly: 1
@@ -1096,6 +1100,7 @@ MonoBehaviour:
   attackRatio: 0
   maxMoveSpeed: 12
   minMoveSpeed: 8
+  runSpeed: 0
   dropSoul: 3
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
@@ -1115,6 +1120,7 @@ MonoBehaviour:
   dashEffect: {fileID: 0}
   targetDir: {x: 0, y: 0, z: 0}
   haveDownRush: 0
+  rushHaveAttack: 0
   downRushTime: 0
   finishRushTime: 0
   isBack: 0

+ 2 - 2
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Arrow.prefab

@@ -741,7 +741,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &152626645726552729
 RectTransform:
   m_ObjectHideFlags: 0
@@ -1061,7 +1061,7 @@ MonoBehaviour:
   maxMoveSpeed: 12
   minMoveSpeed: 8
   runSpeed: 0
-  dropSoul: 3
+  dropSoul: 1
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
   dropSoulAngle: 90

+ 3 - 1
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Giant.prefab

@@ -511,6 +511,7 @@ MonoBehaviour:
   attackRatio: 0
   maxMoveSpeed: 2
   minMoveSpeed: 1
+  runSpeed: 0
   dropSoul: 6
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
@@ -530,6 +531,7 @@ MonoBehaviour:
   dashEffect: {fileID: 0}
   targetDir: {x: 0, y: 0, z: 0}
   haveDownRush: 0
+  rushHaveAttack: 0
   downRushTime: 0
   finishRushTime: 0
   isBack: 0
@@ -956,7 +958,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &3103190932458336017
 RectTransform:
   m_ObjectHideFlags: 0

+ 4 - 2
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Sword.prefab

@@ -306,7 +306,8 @@ MonoBehaviour:
   attackRatio: 0
   maxMoveSpeed: 6
   minMoveSpeed: 5
-  dropSoul: 3
+  runSpeed: 0
+  dropSoul: 2
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
   dropSoulAngle: 90
@@ -325,6 +326,7 @@ MonoBehaviour:
   dashEffect: {fileID: 0}
   targetDir: {x: 0, y: 0, z: 0}
   haveDownRush: 0
+  rushHaveAttack: 0
   downRushTime: 0
   finishRushTime: 0
   isBack: 0
@@ -765,7 +767,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!224 &4697794260638721214
 RectTransform:
   m_ObjectHideFlags: 0