DESKTOP-27RMV90\A 6 месяцев назад
Родитель
Сommit
a14cc03c40

+ 17 - 15
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1002.prefab

@@ -195,11 +195,13 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
       damage: 0
-  damage: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -286,7 +288,6 @@ MonoBehaviour:
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   showInjuryNum: 1
   canFly: 0
-  armor: 0
   ls: {fileID: 0}
   isInSoulTower: 0
   beLarger: 0
@@ -313,20 +314,9 @@ MonoBehaviour:
   minFlyHeight: 0
   flyUpTime: 0
   isAdjustHeight: 0
-  totalBeRepelValue: 30
-  beRepelValue: 0
-  weakTime: 0
-  totalWeakTime: 10
-  newTotalWeakTime: 0
-  weakHitRate: 2
-  easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
   reductionEffect: {fileID: 0}
-  decelerationRatio: 2
-  comaTime: 5
-  pastComaTime: 0
-  floatTime: 10
   effect: {fileID: 0}
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
@@ -439,6 +429,9 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
@@ -464,7 +457,7 @@ MonoBehaviour:
     attackInfo:
       damage: 60
       attackDir: {x: 0, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 05000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -483,6 +476,9 @@ MonoBehaviour:
         time: 0
       armor:
         rate: 0
+      vulnerable:
+        rate: 0.2
+        time: 1
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -528,6 +524,9 @@ MonoBehaviour:
         time: 0
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -558,16 +557,19 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 1d04dd6e35d71724689001e450625c39, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  curSpecialStates: ffffffff
+  curSpecialStates: 0
   attributeTime: 0
   resistances:
     Float: 0
     BlowUp: 0
     ShotDown: 0
     Stun: 0
+    armor: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
   floatingState: 0
+  haveVulnerable: 0
+  vulnerableTime: 0
 --- !u!1 &2437299196663985757
 GameObject:
   m_ObjectHideFlags: 0

+ 4 - 16
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1003.prefab

@@ -123,7 +123,6 @@ MonoBehaviour:
       rate: 0
     sustainedInjury:
       damage: 0
-  damage: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -494,7 +493,6 @@ MonoBehaviour:
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   showInjuryNum: 1
   canFly: 0
-  armor: 100
   ls: {fileID: 0}
   isInSoulTower: 0
   beLarger: 0
@@ -521,20 +519,9 @@ MonoBehaviour:
   minFlyHeight: 0
   flyUpTime: 0
   isAdjustHeight: 0
-  totalBeRepelValue: 100
-  beRepelValue: 0
-  weakTime: 0
-  totalWeakTime: 10
-  newTotalWeakTime: 0
-  weakHitRate: 2
-  easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
   reductionEffect: {fileID: 0}
-  decelerationRatio: 3
-  comaTime: 5
-  pastComaTime: 0
-  floatTime: 10
   effect: {fileID: 0}
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
@@ -672,7 +659,7 @@ MonoBehaviour:
     attackInfo:
       damage: 40
       attackDir: {x: 0, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 03000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -688,7 +675,7 @@ MonoBehaviour:
         force: 0
         time: 0
       stun:
-        time: 0
+        time: 3
       armor:
         rate: 0
       changeDamage:
@@ -772,7 +759,8 @@ MonoBehaviour:
     Float: 0
     BlowUp: 0
     ShotDown: 0
-    Stun: 0
+    Stun: 0.654
+    armor: 100
   decelerationRatioX: 2
   decelerationRatioY: 15
   floatingState: 0

+ 17 - 15
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1004.prefab

@@ -117,11 +117,13 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
       damage: 0
-  damage: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -1108,7 +1110,6 @@ MonoBehaviour:
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   showInjuryNum: 1
   canFly: 1
-  armor: 0
   ls: {fileID: 0}
   isInSoulTower: 0
   beLarger: 0
@@ -1135,20 +1136,9 @@ MonoBehaviour:
   minFlyHeight: 0
   flyUpTime: 0
   isAdjustHeight: 0
-  totalBeRepelValue: 20
-  beRepelValue: 0
-  weakTime: 0
-  totalWeakTime: 10
-  newTotalWeakTime: 0
-  weakHitRate: 2
-  easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
   reductionEffect: {fileID: 0}
-  decelerationRatio: 1
-  comaTime: 5
-  pastComaTime: 0
-  floatTime: 10
   effect: {fileID: 0}
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
@@ -1261,6 +1251,9 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
@@ -1289,7 +1282,7 @@ MonoBehaviour:
     attackInfo:
       damage: 60
       attackDir: {x: -1, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 04000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -1307,7 +1300,10 @@ MonoBehaviour:
       stun:
         time: 0
       armor:
+        rate: 30
+      vulnerable:
         rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -1356,6 +1352,9 @@ MonoBehaviour:
         time: 0
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -1386,13 +1385,16 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 1d04dd6e35d71724689001e450625c39, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  curSpecialStates: ffffffff
+  curSpecialStates: 0
   attributeTime: 0
   resistances:
     Float: 0
     BlowUp: 0
     ShotDown: 0
     Stun: 0
+    armor: 0
   decelerationRatioX: 2
   decelerationRatioY: 0
   floatingState: 0
+  haveVulnerable: 0
+  vulnerableTime: 0

+ 17 - 15
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1005.prefab

@@ -117,11 +117,13 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
       damage: 0
-  damage: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -1108,7 +1110,6 @@ MonoBehaviour:
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   showInjuryNum: 1
   canFly: 1
-  armor: 0
   ls: {fileID: 0}
   isInSoulTower: 0
   beLarger: 0
@@ -1135,20 +1136,9 @@ MonoBehaviour:
   minFlyHeight: 0
   flyUpTime: 0
   isAdjustHeight: 0
-  totalBeRepelValue: 20
-  beRepelValue: 0
-  weakTime: 0
-  totalWeakTime: 10
-  newTotalWeakTime: 0
-  weakHitRate: 2
-  easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
   reductionEffect: {fileID: 0}
-  decelerationRatio: 1
-  comaTime: 5
-  pastComaTime: 0
-  floatTime: 10
   effect: {fileID: 0}
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
@@ -1261,6 +1251,9 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
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     sustainedInjury:
@@ -1289,7 +1282,7 @@ MonoBehaviour:
     attackInfo:
       damage: 60
       attackDir: {x: -1, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 04000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -1307,7 +1300,10 @@ MonoBehaviour:
       stun:
         time: 0
       armor:
+        rate: 30
+      vulnerable:
         rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -1356,6 +1352,9 @@ MonoBehaviour:
         time: 0
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -1386,13 +1385,16 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 1d04dd6e35d71724689001e450625c39, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  curSpecialStates: ffffffff
+  curSpecialStates: 0
   attributeTime: 0
   resistances:
     Float: 0
     BlowUp: 0
     ShotDown: 0
     Stun: 0
+    armor: 0
   decelerationRatioX: 2
   decelerationRatioY: 100
   floatingState: 0
+  haveVulnerable: 0
+  vulnerableTime: 0

+ 5 - 17
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1006.prefab

@@ -199,7 +199,6 @@ MonoBehaviour:
       rate: 0
     sustainedInjury:
       damage: 0
-  damage: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -286,7 +285,6 @@ MonoBehaviour:
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   showInjuryNum: 1
   canFly: 0
-  armor: 0
   ls: {fileID: 0}
   isInSoulTower: 0
   beLarger: 0
@@ -313,20 +311,9 @@ MonoBehaviour:
   minFlyHeight: 0
   flyUpTime: 0
   isAdjustHeight: 0
-  totalBeRepelValue: 30
-  beRepelValue: 0
-  weakTime: 0
-  totalWeakTime: 10
-  newTotalWeakTime: 0
-  weakHitRate: 2
-  easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
   reductionEffect: {fileID: 0}
-  decelerationRatio: 2
-  comaTime: 5
-  pastComaTime: 0
-  floatTime: 10
   effect: {fileID: 0}
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
@@ -464,7 +451,7 @@ MonoBehaviour:
     attackInfo:
       damage: 100
       attackDir: {x: 0, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 01000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -472,9 +459,9 @@ MonoBehaviour:
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
       blowUp:
-        dir: {x: 0, y: 0, z: 0}
-        force: 0
-        time: 0
+        dir: {x: -1, y: -1, z: 0}
+        force: 50
+        time: 3
       shotDown:
         dir: {x: 0, y: 0, z: 0}
         force: 0
@@ -565,6 +552,7 @@ MonoBehaviour:
     BlowUp: 0
     ShotDown: 0
     Stun: 0
+    armor: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
   floatingState: 0

+ 4 - 16
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1007.prefab

@@ -121,7 +121,6 @@ MonoBehaviour:
       rate: 0
     sustainedInjury:
       damage: 0
-  damage: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -1108,7 +1107,6 @@ MonoBehaviour:
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   showInjuryNum: 1
   canFly: 1
-  armor: 200
   ls: {fileID: 0}
   isInSoulTower: 0
   beLarger: 0
@@ -1135,20 +1133,9 @@ MonoBehaviour:
   minFlyHeight: 0
   flyUpTime: 0
   isAdjustHeight: 0
-  totalBeRepelValue: 20
-  beRepelValue: 0
-  weakTime: 0
-  totalWeakTime: 10
-  newTotalWeakTime: 0
-  weakHitRate: 2
-  easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
   reductionEffect: {fileID: 0}
-  decelerationRatio: 1
-  comaTime: 5
-  pastComaTime: 0
-  floatTime: 10
   effect: {fileID: 0}
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
@@ -1289,7 +1276,7 @@ MonoBehaviour:
     attackInfo:
       damage: 60
       attackDir: {x: 0, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 03000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -1305,9 +1292,9 @@ MonoBehaviour:
         force: 0
         time: 0
       stun:
-        time: 0
+        time: 3
       armor:
-        rate: 0
+        rate: 30
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -1393,6 +1380,7 @@ MonoBehaviour:
     BlowUp: 0
     ShotDown: 0
     Stun: 0
+    armor: 100
   decelerationRatioX: 2
   decelerationRatioY: 15
   floatingState: 0

+ 21 - 16
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Arrow.prefab

@@ -620,11 +620,13 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
       damage: 0
-  damage: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -1108,7 +1110,6 @@ MonoBehaviour:
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   showInjuryNum: 0
   canFly: 1
-  armor: 0
   ls: {fileID: 0}
   isInSoulTower: 0
   beLarger: 0
@@ -1135,20 +1136,9 @@ MonoBehaviour:
   minFlyHeight: 5
   flyUpTime: 0.258
   isAdjustHeight: 0
-  totalBeRepelValue: 100
-  beRepelValue: 0
-  weakTime: 0
-  totalWeakTime: 3
-  newTotalWeakTime: 0
-  weakHitRate: 2
-  easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
   reductionEffect: {fileID: 0}
-  decelerationRatio: 1
-  comaTime: 5
-  pastComaTime: 0
-  floatTime: 10
   effect: {fileID: 0}
   soulPrefab: {fileID: 0}
   soulStartSpeed: 1
@@ -1276,6 +1266,9 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
@@ -1304,7 +1297,7 @@ MonoBehaviour:
     attackInfo:
       damage: 80
       attackDir: {x: -1, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 04000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -1322,7 +1315,10 @@ MonoBehaviour:
       stun:
         time: 0
       armor:
+        rate: 30
+      vulnerable:
         rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -1351,7 +1347,7 @@ MonoBehaviour:
     attackInfo:
       damage: 30
       attackDir: {x: -1, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 64000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -1369,7 +1365,10 @@ MonoBehaviour:
       stun:
         time: 0
       armor:
+        rate: 30
+      vulnerable:
         rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -1416,6 +1415,9 @@ MonoBehaviour:
         time: 0
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -1446,13 +1448,16 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 1d04dd6e35d71724689001e450625c39, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  curSpecialStates: ffffffff
+  curSpecialStates: 0
   attributeTime: 0
   resistances:
     Float: 0
     BlowUp: 0
     ShotDown: 0
     Stun: 0
+    armor: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
   floatingState: 0
+  haveVulnerable: 0
+  vulnerableTime: 0

+ 23 - 18
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Giant_Yang.prefab

@@ -119,11 +119,13 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
       damage: 0
-  damage: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -550,7 +552,6 @@ MonoBehaviour:
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   showInjuryNum: 0
   canFly: 0
-  armor: 30
   ls: {fileID: 0}
   isInSoulTower: 0
   beLarger: 0
@@ -577,20 +578,9 @@ MonoBehaviour:
   minFlyHeight: 0
   flyUpTime: 0
   isAdjustHeight: 0
-  totalBeRepelValue: 100
-  beRepelValue: 0
-  weakTime: 0
-  totalWeakTime: 10
-  newTotalWeakTime: 0
-  weakHitRate: 2
-  easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
   reductionEffect: {fileID: 0}
-  decelerationRatio: 1
-  comaTime: 5
-  pastComaTime: 0
-  floatTime: 10
   effect: {fileID: 0}
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
@@ -704,6 +694,9 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
@@ -729,7 +722,7 @@ MonoBehaviour:
     attackInfo:
       damage: 20
       attackDir: {x: 0, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 03000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -745,9 +738,12 @@ MonoBehaviour:
         force: 0
         time: 0
       stun:
-        time: 0
+        time: 3
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -773,7 +769,7 @@ MonoBehaviour:
     attackInfo:
       damage: 20
       attackDir: {x: 0, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 03000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -789,9 +785,12 @@ MonoBehaviour:
         force: 0
         time: 0
       stun:
-        time: 0
+        time: 1
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -837,6 +836,9 @@ MonoBehaviour:
         time: 0
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -867,16 +869,19 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 1d04dd6e35d71724689001e450625c39, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  curSpecialStates: ffffffff
+  curSpecialStates: 0
   attributeTime: 0
   resistances:
     Float: 0
     BlowUp: 0
     ShotDown: 0
     Stun: 0
+    armor: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
   floatingState: 0
+  haveVulnerable: 0
+  vulnerableTime: 0
 --- !u!1 &6139679835290116115
 GameObject:
   m_ObjectHideFlags: 0

+ 23 - 18
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Giant_Yin.prefab

@@ -119,11 +119,13 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
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     sustainedInjury:
       damage: 0
-  damage: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -550,7 +552,6 @@ MonoBehaviour:
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   showInjuryNum: 0
   canFly: 0
-  armor: 30
   ls: {fileID: 0}
   isInSoulTower: 0
   beLarger: 0
@@ -577,20 +578,9 @@ MonoBehaviour:
   minFlyHeight: 0
   flyUpTime: 0
   isAdjustHeight: 0
-  totalBeRepelValue: 100
-  beRepelValue: 0
-  weakTime: 0
-  totalWeakTime: 10
-  newTotalWeakTime: 0
-  weakHitRate: 2
-  easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
   reductionEffect: {fileID: 0}
-  decelerationRatio: 1
-  comaTime: 5
-  pastComaTime: 0
-  floatTime: 10
   effect: {fileID: 0}
   soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
   soulStartSpeed: 1
@@ -704,6 +694,9 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
@@ -729,7 +722,7 @@ MonoBehaviour:
     attackInfo:
       damage: 20
       attackDir: {x: 0, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 03000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -745,9 +738,12 @@ MonoBehaviour:
         force: 0
         time: 0
       stun:
-        time: 0
+        time: 3
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -773,7 +769,7 @@ MonoBehaviour:
     attackInfo:
       damage: 20
       attackDir: {x: 0, y: 0, z: 0}
-      attackEffect: 
+      attackEffect: 03000000
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -789,9 +785,12 @@ MonoBehaviour:
         force: 0
         time: 0
       stun:
-        time: 0
+        time: 1
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -837,6 +836,9 @@ MonoBehaviour:
         time: 0
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -867,16 +869,19 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 1d04dd6e35d71724689001e450625c39, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  curSpecialStates: ffffffff
+  curSpecialStates: 0
   attributeTime: 0
   resistances:
     Float: 0
     BlowUp: 0
     ShotDown: 0
     Stun: 0
+    armor: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
   floatingState: 0
+  haveVulnerable: 0
+  vulnerableTime: 0
 --- !u!1 &6139679835290116115
 GameObject:
   m_ObjectHideFlags: 0