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@@ -30,7 +30,6 @@ public class SwordsControl : MonoBehaviour
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{
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if (swordsControl != SwordsControlState.Damage)
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{
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- print(111111);
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transform.parent.parent.localScale = Vector3.one * scale * TranSize(boostNum);
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}
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}
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@@ -59,6 +58,10 @@ public class SwordsControl : MonoBehaviour
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{
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character.sustainedInjury_damage = damage * boostNum;
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}
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+ else
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+ {
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+ character.sustainedInjury_damage = damage;
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+ }
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character.isSustainedInjury = true;
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}
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}
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