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修改了动画控制器

WGL 2 ヶ月 前
コミット
a51ef107c9

+ 25 - 2
ActionTowerDefense/Assets/Resources/Spine/FlySword/FlySword_SkeletonData_Controller.controller

@@ -749,6 +749,28 @@ AnimationClip:
     floatParameter: 0
     intParameter: 0
     messageOptions: 1
+--- !u!1101 &-934272980883963906
+AnimatorStateTransition:
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: 
+  m_Conditions: []
+  m_DstStateMachine: {fileID: 0}
+  m_DstState: {fileID: 3013414419703026594}
+  m_Solo: 0
+  m_Mute: 0
+  m_IsExit: 0
+  serializedVersion: 3
+  m_TransitionDuration: 0.25
+  m_TransitionOffset: 0
+  m_ExitTime: 0.75
+  m_HasExitTime: 1
+  m_HasFixedDuration: 1
+  m_InterruptionSource: 0
+  m_OrderedInterruption: 1
+  m_CanTransitionToSelf: 1
 --- !u!1102 &-727166668138611189
 AnimatorState:
   serializedVersion: 6
@@ -759,7 +781,8 @@ AnimatorState:
   m_Name: fall
   m_Speed: 1
   m_CycleOffset: 0
-  m_Transitions: []
+  m_Transitions:
+  - {fileID: -934272980883963906}
   m_StateMachineBehaviours: []
   m_Position: {x: 50, y: 50, z: 0}
   m_IKOnFeet: 0
@@ -1265,7 +1288,7 @@ AnimationClip:
     m_Level: 0
     m_CycleOffset: 0
     m_HasAdditiveReferencePose: 0
-    m_LoopTime: 1
+    m_LoopTime: 0
     m_LoopBlend: 0
     m_LoopBlendOrientation: 0
     m_LoopBlendPositionY: 0