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LAPTOP-OM1V99U2\永远de小亡灵 1 gadu atpakaļ
vecāks
revīzija
a53e9615c0

+ 19 - 1
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Giant.prefab

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+ 19 - 1
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Sword.prefab

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+ 19 - 1
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Assassin.prefab

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+ 18 - 0
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Cook.prefab

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+ 20 - 1
ActionTowerDefense/Assets/Resources/Prefab/ESpirits_Invisible.prefab

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+ 19 - 1
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Giant.prefab

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+ 19 - 1
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Sword.prefab

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+ 238 - 0
ActionTowerDefense/Assets/Resources/Prefab/FX/MissUI.prefab

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ActionTowerDefense/Assets/Resources/Prefab/FX/SmokeEffect.prefab

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ActionTowerDefense/Assets/Resources/Prefab/MySpirit/Spirits_Invisible.prefab

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   owner: {fileID: 0}
   isCook: 0
   trigObjList: []
+  cook: {fileID: 0}
   needToChange: 0
   maxLen: 0
   minLen: 0
@@ -171,19 +172,23 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 0a404b1e6e4d077448ed17eaef088ae7, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  duration: 10
-  lastDuration: 5
-  lastEffect: {fileID: 7389322373366771577}
-  time: 0
   demonic: {fileID: 2437299196472462353}
   player: {fileID: 0}
-  body: {fileID: 0}
-  spine: {fileID: 0}
-  beSearchTrigger: {fileID: 0}
-  UI: {fileID: 0}
   playerController: {fileID: 0}
-  rb: {fileID: 2437299196472462355}
-  speed: 20
+  addMp: 0
+  soulCollector: {fileID: 0}
+  soulPrefab: {fileID: 0}
+  distance: 0
+  body: {fileID: 0}
+  shootPos: {fileID: 0}
+  soulFollowEffect: {fileID: 0}
+  smokeEffect: {fileID: 0}
+  interval: 0
+  lastSmokePos: {x: 0, y: 0, z: 0}
+  time: 0
+  normalSpeed: 0
+  kMp: 0
+  magnification: 0
 --- !u!114 &2437299196472462353
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -200,7 +205,6 @@ MonoBehaviour:
   - {fileID: 6526817785665782971}
   - {fileID: 8769150919382874379}
   cookNum: 0
-  cooks: []
   mecanim: {fileID: 5617185463097218335}
   meshRenderer: {fileID: 0}
   ani: {fileID: 6496896669866891404}
@@ -273,7 +277,23 @@ MonoBehaviour:
   minRotateSpeed: 5
   floatTime: 20
   floatState: 0
+  spinee: {fileID: 0}
+  mesh: {fileID: 0}
+  mats: []
   outlineMats: []
+  playerMe: {fileID: 0}
+  playerAni: {fileID: 0}
+  playerCol: {fileID: 0}
+  playerTran: {fileID: 0}
+  playerBst: {fileID: 0}
+  playerBullet: {fileID: 0}
+  playerST: {fileID: 0}
+  playerFoot: {fileID: 0}
+  playerSpinee: {fileID: 0}
+  playerMesh: {fileID: 0}
+  playerMats: []
+  playerOut: []
+  isInvisible: 0
   id: 0
   costMp: 1
   totalSummonTime: 0.5
@@ -628,6 +648,8 @@ MonoBehaviour:
   repelValue: 0
   spiritsAttackEffect: {fileID: 0}
   offsetY: 1
+  hitRate: 1
+  Miss: {fileID: 6380148097413123628, guid: b0832b9907489bd44a617b760ccfd8c8, type: 3}
 --- !u!1 &7669620205589286043
 GameObject:
   m_ObjectHideFlags: 0
@@ -1117,8 +1139,3 @@ Transform:
   m_CorrespondingSourceObject: {fileID: 7473170563405908937, guid: 7a1ed32670b9b2e4e9b10e0632c36180, type: 3}
   m_PrefabInstance: {fileID: 7464584808883890403}
   m_PrefabAsset: {fileID: 0}
---- !u!1 &7389322373366771577 stripped
-GameObject:
-  m_CorrespondingSourceObject: {fileID: 79848569989908378, guid: 7a1ed32670b9b2e4e9b10e0632c36180, type: 3}
-  m_PrefabInstance: {fileID: 7464584808883890403}
-  m_PrefabAsset: {fileID: 0}

+ 3 - 2
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -963,8 +963,8 @@ Rigidbody:
   m_Mass: 1
   m_Drag: 0
   m_AngularDrag: 0.05
-  m_UseGravity: 1
-  m_IsKinematic: 0
+  m_UseGravity: 0
+  m_IsKinematic: 1
   m_Interpolate: 0
   m_Constraints: 120
   m_CollisionDetection: 1
@@ -1656,6 +1656,7 @@ MonoBehaviour:
   spiritsAttackEffect: {fileID: 0}
   offsetY: 1
   hitRate: 1
+  Miss: {fileID: 6380148097413123628, guid: b0832b9907489bd44a617b760ccfd8c8, type: 3}
 --- !u!1 &9046555753133816952
 GameObject:
   m_ObjectHideFlags: 0

+ 1 - 0
ActionTowerDefense/Assets/Scripts/AttackTrigger.cs

@@ -14,6 +14,7 @@ public class AttackTrigger : MonoBehaviour
     public GameObject spiritsAttackEffect;
     public int offsetY = 1;
     public float hitRate = 1;
+    public GameObject Miss;
     private void Awake()
     {
         owner = GetComponentInParent<Character>();

+ 18 - 0
ActionTowerDefense/Assets/Scripts/Spirits/DestroyMiss.cs

@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DestroyMiss : MonoBehaviour
+{
+    public float stayTime;
+    [HideInInspector]
+    public float time;
+    private void Update()
+    {
+        time += Time.deltaTime;
+        if (time > stayTime)
+        {
+            gameObject.SetActive(false);
+        }
+    }
+}

+ 11 - 0
ActionTowerDefense/Assets/Scripts/Spirits/DestroyMiss.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3a190f6296dae6343a4814ec08eaada3
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 0 - 1
ActionTowerDefense/Assets/Scripts/Spirits/SmokeDestroy.cs

@@ -4,7 +4,6 @@ using UnityEngine;
 
 public class SmokeDestroy : MonoBehaviour
 {
-    [HideInInspector]
     public float stayTime;
     [HideInInspector]
     public float time;

+ 1 - 2
ActionTowerDefense/Assets/Scripts/Spirits/Spirits_Invisible.cs

@@ -23,7 +23,6 @@ public class Spirits_Invisible : MonoBehaviour
     public Vector3 lastSmokePos;
     [HideInInspector]
     public float time;
-    public float stayTime;
     [HideInInspector]
     public float normalSpeed;
     public float kMp;
@@ -39,6 +38,7 @@ public class Spirits_Invisible : MonoBehaviour
         playerController.mp += addMp;
         playerController.canfly = true;
         normalSpeed = playerController.moveSpeed;
+       
         for (int i = 0;i < playerController.beTargetCharacter.Count; i++)
         {
             playerController.beTargetCharacter[i].targetCharacter = null;
@@ -117,7 +117,6 @@ public class Spirits_Invisible : MonoBehaviour
         playerController.mp -= kMp;
         GameObject smoke = Instantiate(smokeEffect);
         smoke.transform.position = transform.position;
-        smoke.GetComponent<SmokeDestroy>().stayTime = stayTime;
         lastSmokePos = transform.position;
         time = 0;