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光球报错

wgl 6 meses atrás
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commit
a7a51d0ecb

+ 1 - 1
ActionTowerDefense/Assets/Scripts/Characters/MoveCharacter.cs

@@ -221,7 +221,7 @@ public class MoveCharacter : Character
         screenReflectPresets.ScreenReflect(hitFeedbackSystem, attackInfo.attackValue - hitResistance);
         base.BeHit(attackInfo, attackFrom);
         int damage = attackInfo.damage;
-        if (attackInfo.attackEffect.Length > 0)
+        if (attackInfo.attackEffect != null && attackInfo.attackEffect.Length > 0)
         {
             foreach (AttackEffect ae in attackInfo.attackEffect)
             {