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@@ -109,10 +109,10 @@ public class EnemyCreater : MonoBehaviour
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{
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case 0:
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List<float> pos = singleCreateBuilding.Position.Concat(singleCreateBuilding.Position1).ToList();
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- CreatePortal(singleCreateBuilding.BuildingID, pos, singleCreateBuilding.Scale, singleCreateBuilding.HPRatio, createTime);
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+ CreatePortal(singleCreateBuilding.ID, pos, singleCreateBuilding.Scale, singleCreateBuilding.HPRatio, createTime);
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break;
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case 1:
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- CreateEnemyTower(singleCreateBuilding.BuildingID, singleCreateBuilding.HPRatio, singleCreateBuilding.AttackRatio);
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+ CreateEnemyTower(singleCreateBuilding.ID, singleCreateBuilding.HPRatio, singleCreateBuilding.AttackRatio);
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break;
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}
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}
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