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DESKTOP-27RMV90\A hace 4 meses
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commit
a8f576bba8

+ 57 - 1
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1001.prefab

@@ -184,16 +184,26 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
+      ControlOrder: 0
     armorPiercing:
       rate: 0
     vulnerable:
@@ -291,6 +301,7 @@ MonoBehaviour:
   isBeHitBySummonAttack: 0
   showInjuryNum: 1
   canFly: 0
+  nowCanFly: 0
   statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -299,6 +310,10 @@ MonoBehaviour:
   cookEffect: {fileID: 0}
   Attack_summonShootCanTransmit: 0
   debugAttackFrom: 0
+  injuryNumPos_summon: {x: 0, y: 1}
+  injuryNumRandom_summon: {x: 1, y: 1}
+  injuryNumPos_march: {x: 0, y: 1}
+  injuryNumRandom_march: {x: 1, y: 1}
   foot: {fileID: 2437299196663985756}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -338,7 +353,7 @@ MonoBehaviour:
   sustainedInjury_damage: 0
   heavyDamage: 0
   killer: {fileID: 0}
-  exp: 1
+  exp: 10
   name: 
   baseSortingOrder: 3000
   isBack: 0
@@ -410,16 +425,26 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
+      ControlOrder: 0
     armorPiercing:
       rate: 0
     vulnerable:
@@ -458,16 +483,26 @@ MonoBehaviour:
         backSpeed: {x: 0, y: 0}
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
+        ControlOrder: 0
       blowUp:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       shotDown:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       weak:
         time: 0
+        ControlOrder: 0
       armorPiercing:
         rate: 0
       vulnerable:
@@ -509,16 +544,26 @@ MonoBehaviour:
         backSpeed: {x: 0, y: 0}
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
+        ControlOrder: 0
       blowUp:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       shotDown:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       weak:
         time: 0
+        ControlOrder: 0
       armorPiercing:
         rate: 0
       vulnerable:
@@ -875,6 +920,7 @@ MonoBehaviour:
   haveVulnerable: 0
   vulnerableTime: 0
   resistances:
+    controlOrder: 0
     Float: 0
     BlowUp: 0
     ShotDown: 0
@@ -907,16 +953,26 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
+      ControlOrder: 0
     armorPiercing:
       rate: 0
     vulnerable:

+ 57 - 1
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1002.prefab

@@ -184,16 +184,26 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
+      ControlOrder: 0
     armorPiercing:
       rate: 0
     vulnerable:
@@ -291,6 +301,7 @@ MonoBehaviour:
   isBeHitBySummonAttack: 0
   showInjuryNum: 1
   canFly: 0
+  nowCanFly: 0
   statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -299,6 +310,10 @@ MonoBehaviour:
   cookEffect: {fileID: 0}
   Attack_summonShootCanTransmit: 0
   debugAttackFrom: 0
+  injuryNumPos_summon: {x: 0, y: 1}
+  injuryNumRandom_summon: {x: 1, y: 1}
+  injuryNumPos_march: {x: 0, y: 1}
+  injuryNumRandom_march: {x: 1, y: 1}
   foot: {fileID: 2437299196663985756}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -338,7 +353,7 @@ MonoBehaviour:
   sustainedInjury_damage: 0
   heavyDamage: 0
   killer: {fileID: 0}
-  exp: 2
+  exp: 20
   name: 
   baseSortingOrder: 5000
   isBack: 0
@@ -426,16 +441,26 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
+      ControlOrder: 0
     armorPiercing:
       rate: 0
     vulnerable:
@@ -474,16 +499,26 @@ MonoBehaviour:
         backSpeed: {x: 0, y: 0}
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
+        ControlOrder: 0
       blowUp:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       shotDown:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       weak:
         time: 0
+        ControlOrder: 0
       armorPiercing:
         rate: 0
       vulnerable:
@@ -525,16 +560,26 @@ MonoBehaviour:
         backSpeed: {x: 0, y: 0}
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
+        ControlOrder: 0
       blowUp:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       shotDown:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       weak:
         time: 0
+        ControlOrder: 0
       armorPiercing:
         rate: 0
       vulnerable:
@@ -875,6 +920,7 @@ MonoBehaviour:
   haveVulnerable: 0
   vulnerableTime: 0
   resistances:
+    controlOrder: 0
     Float: 0
     BlowUp: 0
     ShotDown: 0
@@ -907,16 +953,26 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
+      ControlOrder: 0
     armorPiercing:
       rate: 0
     vulnerable:

+ 3 - 3
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1003.prefab

@@ -609,8 +609,8 @@ MonoBehaviour:
   debugAttackFrom: 0
   injuryNumPos_summon: {x: 1, y: 3}
   injuryNumRandom_summon: {x: 1, y: 1}
-  injuryNumPos_march: {x: -1, y: 1}
-  injuryNumRandom_march: {x: 2, y: 2}
+  injuryNumPos_march: {x: 1, y: 3}
+  injuryNumRandom_march: {x: 1, y: 1}
   foot: {fileID: 5440846222604650418}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -650,7 +650,7 @@ MonoBehaviour:
   sustainedInjury_damage: 0
   heavyDamage: 0
   killer: {fileID: 0}
-  exp: 15
+  exp: 30
   name: 
   baseSortingOrder: 2000
   isBack: 0

+ 2 - 2
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1004.prefab

@@ -1225,7 +1225,7 @@ MonoBehaviour:
   injuryNumPos_summon: {x: 0, y: 1}
   injuryNumRandom_summon: {x: 1, y: 1}
   injuryNumPos_march: {x: 0, y: 1}
-  injuryNumRandom_march: {x: 2, y: 2}
+  injuryNumRandom_march: {x: 1, y: 1}
   foot: {fileID: 8639832132450015562}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -1265,7 +1265,7 @@ MonoBehaviour:
   sustainedInjury_damage: 0
   heavyDamage: 0
   killer: {fileID: 0}
-  exp: 2
+  exp: 10
   name: 
   baseSortingOrder: 7000
   isBack: 0

+ 2 - 2
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1005.prefab

@@ -1225,7 +1225,7 @@ MonoBehaviour:
   injuryNumPos_summon: {x: 0, y: 1}
   injuryNumRandom_summon: {x: 1, y: 1}
   injuryNumPos_march: {x: 0, y: 1}
-  injuryNumRandom_march: {x: 2, y: 2}
+  injuryNumRandom_march: {x: 1, y: 1}
   foot: {fileID: 8639832132450015562}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -1265,7 +1265,7 @@ MonoBehaviour:
   sustainedInjury_damage: 0
   heavyDamage: 0
   killer: {fileID: 0}
-  exp: 3
+  exp: 20
   name: 
   baseSortingOrder: 7001
   isBack: 0

+ 57 - 1
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1006.prefab

@@ -184,16 +184,26 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
+      ControlOrder: 0
     armorPiercing:
       rate: 0
     vulnerable:
@@ -291,6 +301,7 @@ MonoBehaviour:
   isBeHitBySummonAttack: 0
   showInjuryNum: 1
   canFly: 0
+  nowCanFly: 0
   statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -299,6 +310,10 @@ MonoBehaviour:
   cookEffect: {fileID: 0}
   Attack_summonShootCanTransmit: 0
   debugAttackFrom: 0
+  injuryNumPos_summon: {x: 0, y: 1}
+  injuryNumRandom_summon: {x: 1, y: 1}
+  injuryNumPos_march: {x: 0, y: 1}
+  injuryNumRandom_march: {x: 1, y: 1}
   foot: {fileID: 2437299196663985756}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -338,7 +353,7 @@ MonoBehaviour:
   sustainedInjury_damage: 0
   heavyDamage: 0
   killer: {fileID: 0}
-  exp: 3
+  exp: 25
   name: 
   baseSortingOrder: 4000
   isBack: 0
@@ -426,16 +441,26 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
+      ControlOrder: 0
     armorPiercing:
       rate: 0
     vulnerable:
@@ -474,16 +499,26 @@ MonoBehaviour:
         backSpeed: {x: 0, y: 0}
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
+        ControlOrder: 0
       blowUp:
+        directionType: 0
         dir: {x: -1, y: 1, z: 0}
         force: 50
         time: 1
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       shotDown:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       weak:
         time: 0
+        ControlOrder: 0
       armorPiercing:
         rate: 0
       vulnerable:
@@ -525,16 +560,26 @@ MonoBehaviour:
         backSpeed: {x: 0, y: 0}
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
+        ControlOrder: 0
       blowUp:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       shotDown:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       weak:
         time: 0
+        ControlOrder: 0
       armorPiercing:
         rate: 0
       vulnerable:
@@ -875,6 +920,7 @@ MonoBehaviour:
   haveVulnerable: 0
   vulnerableTime: 0
   resistances:
+    controlOrder: 0
     Float: 0
     BlowUp: 0
     ShotDown: 0
@@ -907,16 +953,26 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
+      ControlOrder: 0
     armorPiercing:
       rate: 0
     vulnerable:

+ 4 - 4
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1007.prefab

@@ -292,7 +292,7 @@ MonoBehaviour:
     BlowUp: 0
     ShotDown: 0
     Weak: 0
-    armor: 100
+    armor: 50
 --- !u!1 &1637528673901708253
 GameObject:
   m_ObjectHideFlags: 0
@@ -1224,8 +1224,8 @@ MonoBehaviour:
   debugAttackFrom: 0
   injuryNumPos_summon: {x: 1, y: 3}
   injuryNumRandom_summon: {x: 1, y: 1}
-  injuryNumPos_march: {x: -1, y: 1}
-  injuryNumRandom_march: {x: 2, y: 2}
+  injuryNumPos_march: {x: 1, y: 1}
+  injuryNumRandom_march: {x: 1, y: 3}
   foot: {fileID: 8639832132450015562}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -1265,7 +1265,7 @@ MonoBehaviour:
   sustainedInjury_damage: 0
   heavyDamage: 0
   killer: {fileID: 0}
-  exp: 15
+  exp: 30
   name: 
   baseSortingOrder: 2001
   isBack: 0