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修复attack动画读取不到问题

wgl 7 月之前
父節點
當前提交
a933e43376

+ 2 - 2
ActionTowerDefense/Assets/Animations/Demonic_Sword/DemonicSwordCollider.controller

@@ -7,7 +7,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: Attack1
+  m_Name: Attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -262,7 +262,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: Attack2
+  m_Name: Attack_march
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []

+ 2 - 2
ActionTowerDefense/Assets/Resources/Spine/Enemy_FireDaoshi/Enemy_FireDaoshi_Controller.controller

@@ -471,7 +471,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_march
+  m_Name: Attack_march
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -846,7 +846,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_summon
+  m_Name: Attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []

+ 2 - 2
ActionTowerDefense/Assets/Resources/Spine/Enemy_Piggy/Enemy_Piggy_Controller.controller

@@ -443,7 +443,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_march
+  m_Name: Attack_march
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -818,7 +818,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_summon
+  m_Name: Attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []

+ 2 - 2
ActionTowerDefense/Assets/Resources/Spine/Spirits_Assassin/Spirits_Assassin_Controller.controller

@@ -7,7 +7,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_march
+  m_Name: Attack_march
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -1907,7 +1907,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_summon
+  m_Name: Attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []

+ 2 - 2
ActionTowerDefense/Assets/Resources/Spine/Spirits_Cook/Spirits_Cook_Controller.controller

@@ -167,7 +167,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_summon
+  m_Name: Attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions:
@@ -974,7 +974,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_march
+  m_Name: Attack_march
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions:

+ 39 - 11
ActionTowerDefense/Assets/Resources/Spine/demon_arrow/demon_arrow_Controller.controller

@@ -7,7 +7,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: walk_BASE
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -93,7 +93,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: attack_summon
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -167,7 +167,35 @@ AnimationClip:
     m_KeepOriginalPositionXZ: 0
     m_HeightFromFeet: 0
     m_Mirror: 0
-  m_EditorCurves: []
+  m_EditorCurves:
+  - curve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: 0
+        outSlope: 0
+        tangentMode: 0
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 1.8667
+        value: 0
+        inSlope: 0
+        outSlope: 0
+        tangentMode: 0
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    attribute: dummy
+    path: 
+    classID: 1
+    script: {fileID: 0}
   m_EulerEditorCurves: []
   m_HasGenericRootTransform: 0
   m_HasMotionFloatCurves: 0
@@ -214,7 +242,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: walk
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -300,7 +328,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: attack_march
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -440,7 +468,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: hitted
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -517,7 +545,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: weak
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -603,7 +631,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_summon
+  m_Name: Attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -729,7 +757,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: die
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -806,7 +834,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_march
+  m_Name: Attack_march
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -832,7 +860,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: idle
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1

+ 2 - 2
ActionTowerDefense/Assets/Resources/Spine/demon_giant/demon_diant_Controller.controller

@@ -757,7 +757,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_march
+  m_Name: Attack_march
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -783,7 +783,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_summon
+  m_Name: Attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []

+ 39 - 11
ActionTowerDefense/Assets/Resources/Spine/demon_sword/demon_sword_Controller.controller

@@ -7,7 +7,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: walk2
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -145,7 +145,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: weak
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -231,7 +231,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: attack_summon
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -305,7 +305,35 @@ AnimationClip:
     m_KeepOriginalPositionXZ: 0
     m_HeightFromFeet: 0
     m_Mirror: 0
-  m_EditorCurves: []
+  m_EditorCurves:
+  - curve:
+      serializedVersion: 2
+      m_Curve:
+      - serializedVersion: 3
+        time: 0
+        value: 0
+        inSlope: 0
+        outSlope: 0
+        tangentMode: 0
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      - serializedVersion: 3
+        time: 1.2667
+        value: 0
+        inSlope: 0
+        outSlope: 0
+        tangentMode: 0
+        weightedMode: 0
+        inWeight: 0
+        outWeight: 0
+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    attribute: dummy
+    path: 
+    classID: 1
+    script: {fileID: 0}
   m_EulerEditorCurves: []
   m_HasGenericRootTransform: 0
   m_HasMotionFloatCurves: 0
@@ -357,7 +385,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: walk
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -443,7 +471,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_march
+  m_Name: Attack_march
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -517,7 +545,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: hitted
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -620,7 +648,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: idle
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -706,7 +734,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: attack_march
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1
@@ -818,7 +846,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_summon
+  m_Name: Attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -844,7 +872,7 @@ AnimationClip:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: die
-  serializedVersion: 6
+  serializedVersion: 7
   m_Legacy: 0
   m_Compressed: 0
   m_UseHighQualityCurve: 1

+ 3 - 3
ActionTowerDefense/Assets/Resources/Spine/king_devil/king_deil_Controller.controller

@@ -417,7 +417,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack1
+  m_Name: Attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions:
@@ -823,7 +823,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: walkBackAttack1
+  m_Name: walkBackAttack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions:
@@ -1012,7 +1012,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: walkAttack1
+  m_Name: walkAttack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions:

+ 2 - 2
ActionTowerDefense/Assets/Resources/Spine/spirits_float/Spirits_Float_Controller.controller

@@ -119,7 +119,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_summon
+  m_Name: Attack_summon
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []
@@ -145,7 +145,7 @@ AnimatorState:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: attack_march
+  m_Name: Attack_march
   m_Speed: 1
   m_CycleOffset: 0
   m_Transitions: []