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@@ -94,6 +94,10 @@ public class SpiritSystem : MonoBehaviour
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private bool isChangeUltimateText1;
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private bool isChangeUltimateText2;
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+ //±äÉíºóѪÁ¿
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+ static public int tranHp1;
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+ static public int tranHp2;
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+
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private void Start()
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{
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p1.position = p1Orig.position;
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@@ -167,6 +171,7 @@ public class SpiritSystem : MonoBehaviour
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if (s1.hasSpirits == 1)
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{
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s1.currentSpirit = s1.TranSpirit(spirit);
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+ tranHp1 = s1.hps[0];
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}
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break;
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case 1:
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@@ -200,6 +205,7 @@ public class SpiritSystem : MonoBehaviour
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if (s2.hasSpirits == 1)
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{
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s2.currentSpirit = s2.TranSpirit(spirit);
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+ tranHp2 = s2.hps[0];
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}
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break;
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default:
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@@ -218,7 +224,9 @@ public class SpiritSystem : MonoBehaviour
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player1cards[i].sprite = player1cards[i + 1].sprite;
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s1.ownSpirits[i] = s1.ownSpirits[i + 1];
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s1.ultimateTimes[i] = s1.ultimateTimes[i + 1];
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+ s1.hps[i] = s1.hps[i + 1];
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}
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+ tranHp1 = s1.hps[0];
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player1cards[s1.hasSpirits].sprite = NoneHead;
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s1.ownSpirits[s1.hasSpirits] = Spirits.SpiritType.None;
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s1.currentSpirit = s1.ownSpirits[0];
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@@ -233,7 +241,9 @@ public class SpiritSystem : MonoBehaviour
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player2cards[i].sprite = player2cards[i + 1].sprite;
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s2.ownSpirits[i] = s2.ownSpirits[i + 1];
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s2.ultimateTimes[i] = s2.ultimateTimes[i + 1];
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+ s2.hps[i] = s2.hps[i + 1];
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}
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+ tranHp2 = s2.hps[0];
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player2cards[s2.hasSpirits].sprite = NoneHead;
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s2.ownSpirits[s2.hasSpirits] = Spirits.SpiritType.None;
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s2.currentSpirit = s2.ownSpirits[0];
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@@ -261,6 +271,7 @@ public class SpiritSystem : MonoBehaviour
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}
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choose1.transform.position = player1cards[curCard1].transform.position;
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p1Spirits.currentSpirit = p1Spirits.ownSpirits[curCard1];
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+ tranHp1 = s1.hps[curCard1];
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}
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break;
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case 1:
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@@ -274,6 +285,7 @@ public class SpiritSystem : MonoBehaviour
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}
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choose2.transform.position = player2cards[curCard2].transform.position;
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p2Spirits.currentSpirit = p2Spirits.ownSpirits[curCard2];
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+ tranHp2 = s2.hps[curCard2];
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}
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break;
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default:
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