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@@ -1035,57 +1035,66 @@ public class GameMapEditor : EditorWindow
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{
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{
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EditorGUILayout.LabelField("Spawn Times", EditorStyles.boldLabel);
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EditorGUILayout.LabelField("Spawn Times", EditorStyles.boldLabel);
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GUILayout.Space(5f);
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GUILayout.Space(5f);
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- int[] grids = layer.grid;
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- for(int i = 0; i < grids.Length; i++)
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- {
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- if(grids[i] == -1)
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- {
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- continue;
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- }
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- SpawnTime spawnTime = new SpawnTime();
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- if (newSpawnTimes.ContainsKey(grids[i]))
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- {
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- spawnTime = newSpawnTimes[grids[i]];
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- spawnTime.pos.Add(i);
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- }
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- else
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- {
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- spawnTime.id = grids[i];
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- spawnTime.pos = new List<int> { i };
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- newSpawnTimes.Add(grids[i], spawnTime);
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- }
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- }
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-
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- if (newSpawnTimes.Count >= 1)
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- {
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- Dictionary<int, SpawnTime> copyNewSpawnTime = new Dictionary<int, SpawnTime>(newSpawnTimes);
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- foreach(var item in copyNewSpawnTime)
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- {
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- SpawnTime newSpawnTime = item.Value;
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- EditorGUILayout.LabelField($"{asset.tileAsset.GetTile(newSpawnTime.id).name} - {newSpawnTime.pos.Count}", EditorStyles.boldLabel);
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- if (layer.spawnTimes.ContainsKey(item.Key))
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- {
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- newSpawnTime.startTime = EditorGUILayout.IntField("Start Time", layer.spawnTimes[item.Key].startTime);
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- newSpawnTime.endTime = EditorGUILayout.IntField("End Time", layer.spawnTimes[item.Key].endTime);
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- newSpawnTime.num = EditorGUILayout.IntField("Number", layer.spawnTimes[item.Key].num);
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- }
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- else
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- {
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- newSpawnTime.startTime = EditorGUILayout.IntField("Start Time", 0);
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- newSpawnTime.endTime = EditorGUILayout.IntField("End Time", 0);
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- newSpawnTime.num = EditorGUILayout.IntField("Number", 0);
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+ try
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+ {
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+ int[] grids = layer.grid;
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+ for (int i = 0; i < grids.Length; i++)
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+ {
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+ if (grids[i] == -1)
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+ {
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+ continue;
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+ }
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+ SpawnTime spawnTime = new SpawnTime();
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+ if (newSpawnTimes.ContainsKey(grids[i]))
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+ {
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+ spawnTime = newSpawnTimes[grids[i]];
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+ spawnTime.pos.Add(i);
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}
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}
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+ else
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+ {
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+ spawnTime.id = grids[i];
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+ spawnTime.pos = new List<int> { i };
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+ newSpawnTimes.Add(grids[i], spawnTime);
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+ }
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+ }
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- if (GUILayout.Button("Remove"))
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+ if (newSpawnTimes.Count >= 1)
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+ {
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+ Dictionary<int, SpawnTime> copyNewSpawnTime = new Dictionary<int, SpawnTime>(newSpawnTimes);
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+ foreach (var item in copyNewSpawnTime)
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{
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{
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- for (int j = 0; j < newSpawnTime.pos.Count; j++)
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+ SpawnTime newSpawnTime = item.Value;
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+ EditorGUILayout.LabelField($"{asset.tileAsset.GetTile(newSpawnTime.id).name} - {newSpawnTime.pos.Count}", EditorStyles.boldLabel);
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+ if (layer.spawnTimes.ContainsKey(item.Key))
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+ {
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+ newSpawnTime.startTime = EditorGUILayout.IntField("Start Time", layer.spawnTimes[item.Key].startTime);
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+ newSpawnTime.endTime = EditorGUILayout.IntField("End Time", layer.spawnTimes[item.Key].endTime);
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+ newSpawnTime.num = EditorGUILayout.IntField("Number", layer.spawnTimes[item.Key].num);
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+ }
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+ else
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+ {
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+ newSpawnTime.startTime = EditorGUILayout.IntField("Start Time", 0);
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+ newSpawnTime.endTime = EditorGUILayout.IntField("End Time", 0);
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+ newSpawnTime.num = EditorGUILayout.IntField("Number", 0);
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+ }
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+
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+ if (GUILayout.Button("Remove"))
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{
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{
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- layer.grid[newSpawnTime.pos[j]] = -1;
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+ for (int j = 0; j < newSpawnTime.pos.Count; j++)
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+ {
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+ layer.grid[newSpawnTime.pos[j]] = -1;
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+ }
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}
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}
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+ newSpawnTimes[item.Key] = newSpawnTime;
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}
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}
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- newSpawnTimes[item.Key] = newSpawnTime;
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}
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}
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- }
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+ }
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+ catch (Exception e)
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+ {
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+ Debug.LogError(e);
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+ newSpawnTimes = layer.spawnTimes;
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+ }
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+
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}
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndVertical();
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