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@@ -56,8 +56,9 @@ public class Trans_Invisible : MonoBehaviour
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}
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private void Update()
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{
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- if (playerController.btnWestPress)
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+ if (playerController.isinputJ)
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{
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+ playerController.isinputJ = false;
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if (soulCollector.soulNumbers > soulFollowEffect.boomSoulNumber)
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{
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soulCollector.soulNumbers--;
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@@ -90,8 +91,9 @@ public class Trans_Invisible : MonoBehaviour
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{
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playerController.moveSpeed = normalSpeed;
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}
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- if (playerController.isClickBtnEast)
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+ if (playerController.isinputL)
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{
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+ playerController.isinputL = false ;
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if ((!soulFollowEffect.isBoom || soulFollowEffect.KBoomSoulTime > 0 )
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&&soulCollector.soulNumbers > 0
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&& soulCollector.soulNumbers>soulFollowEffect.boomSoulNumber)
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