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public enum Type { Null = 0, Tower=1, Enemy=2}
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public enum Type { Null = 0, Tower=1, Enemy=2}
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- public enum CH { Tower = 0, EnemyTower = 1,Enemy_1001, Enemy_1002, Enemy_1003, Enemy_1004, Enemy_1005, Enemy_1006, Enemy_1007, Enemy_1013, Enemy_1014 }; // this value could depend on the chosen type. For example, if NPC then this could indicate which NPC prefab to spawn from an array of NPC prefabs.
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