LAPTOP-OM1V99U2\永远de小亡灵 1 жил өмнө
parent
commit
acd5efa759

+ 1 - 0
ActionTowerDefense/Assets/Scripts/Demonic.cs

@@ -264,6 +264,7 @@ public class Demonic : MoveCharacter
         dieKeepTime -= Time.deltaTime;
         invincibleTime -= Time.deltaTime;
         weakTime -= Time.deltaTime;
+        beRepelValue += Time.deltaTime;
         Vector3 leftDir = GetMoveDir();
         bool isAttack = GetAttack();
         

+ 1 - 0
ActionTowerDefense/Assets/Scripts/Enemy.cs

@@ -231,6 +231,7 @@ public class Enemy : MoveCharacter
         dieKeepTime -= Time.deltaTime;
         invincibleTime -= Time.deltaTime;
         weakTime -= Time.deltaTime;
+        beRepelValue += Time.deltaTime;
         Vector3 leftDir = GetMoveDir();
         bool isAttack = GetAttack();
 

+ 1 - 1
ActionTowerDefense/Assets/Scripts/MoveCharacter.cs

@@ -12,7 +12,7 @@ public class MoveCharacter : Character
     public float extraRiseGravity = 0; //上升时额外重力加速度
     public float extraFallGravity = -10; //下落时额外重力加速度
     public float moveSpeed = 5;
-    //[HideInInspector]
+    [HideInInspector]
     public float beRepelValue;
     public float totalBeRepelValue;
     [HideInInspector]

+ 1 - 1
ActionTowerDefense/Assets/Scripts/PlayerController.cs

@@ -858,7 +858,7 @@ public class PlayerController : MoveCharacter
         cacheRushTime -= Time.deltaTime;
         dieKeepTime -= Time.deltaTime;
         weakTime -= Time.deltaTime;
-
+        beRepelValue += Time.deltaTime;
         Vector3 velocity = rb.velocity;
         switch (state)
         {