@@ -965,7 +965,7 @@ MonoBehaviour:
isTransfiguration: 0
moveVec: {x: 0, y: 0}
reviveTime: 0
- totalReviveTime: 0
+ totalReviveTime: 10
isBaseBtnOut: 0
isClickBtnJump: 0
isClickBtnRush: 0
@@ -1332,6 +1332,7 @@ public class PlayerController : MoveCharacter
}
public void PlayerRevive()
{
+ isRevive = false;
bodyTrans.gameObject.SetActive(true);
uiHp.transform.parent.gameObject.SetActive(true);
rb.constraints = RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotation;