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@@ -1332,6 +1332,7 @@ public class PlayerController : MoveCharacter
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}
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}
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public void PlayerRevive()
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public void PlayerRevive()
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{
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{
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+ isRevive = false;
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bodyTrans.gameObject.SetActive(true);
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bodyTrans.gameObject.SetActive(true);
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uiHp.transform.parent.gameObject.SetActive(true);
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uiHp.transform.parent.gameObject.SetActive(true);
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rb.constraints = RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotation;
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rb.constraints = RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotation;
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