SZAND\msx_2 3 сар өмнө
parent
commit
ad665ad6e7

+ 2 - 0
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -5710,6 +5710,7 @@ MonoBehaviour:
   foot: {fileID: 3571941039716665623}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
+  spineEvent: {fileID: 0}
   extraRiseGravity: -28.8
   extraFallGravity: -14.4
   extraGroundGravity: -28.8
@@ -5769,6 +5770,7 @@ MonoBehaviour:
   lostMp: 0
   addMp: 10
   soul: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
+  GetSoulEffect: {fileID: 417478504669294145, guid: 52bda3734b3e7614fb25823d1bfe8e7d, type: 3}
   rapidReplyEffect: {fileID: 1451166925420573129}
   addCostMp:
   - 0

+ 1 - 0
ActionTowerDefense/Assets/Scripts/Characters/PlayerController.cs

@@ -44,6 +44,7 @@ public class PlayerController : MoveCharacter
     public float lostMp;
     public float addMp = 10;
     public GameObject soul;
+    public GameObject GetSoulEffect;
     public GameObject rapidReplyEffect;
     [Tooltip("场上每多一个同种类兵种,召唤兵种蓝耗+x")] public float[] addCostMp;
 

+ 1 - 0
ActionTowerDefense/Assets/Scripts/SoulCollector.cs

@@ -21,6 +21,7 @@ public class SoulCollector : MonoBehaviour
                 player = GetComponentInParent<PlayerController>();
             }
             soul.BeCollect(player.playerId);
+            PoolManager.Instantiate(player.GetSoulEffect, player.bodyTrans.position);
         }
     }
 }