wgl hace 7 meses
padre
commit
ae1c40a2bb

+ 1 - 1
ActionTowerDefense/Assets/GameLevelEditor/GameMap/CoreScripts/Editor/GameMapEditor.cs

@@ -895,7 +895,7 @@ public class GameMapEditor : EditorWindow
 				SpawnTime spawnTime = spawnTimes[i];
 				if (newSpawnTimes.Exists(x => x.id == spawnTime.id))
                 {
-					SpawnTime newSpawnTime = newSpawnTimes.First(x => x.id == grids[i]);
+					SpawnTime newSpawnTime = newSpawnTimes.First(x => x.id == spawnTime.id);
 					spawnTime.id = newSpawnTime.id;
 					spawnTime.pos = newSpawnTime.pos;