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@@ -895,7 +895,7 @@ public class GameMapEditor : EditorWindow
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SpawnTime spawnTime = spawnTimes[i];
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if (newSpawnTimes.Exists(x => x.id == spawnTime.id))
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{
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- SpawnTime newSpawnTime = newSpawnTimes.First(x => x.id == grids[i]);
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+ SpawnTime newSpawnTime = newSpawnTimes.First(x => x.id == spawnTime.id);
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spawnTime.id = newSpawnTime.id;
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spawnTime.pos = newSpawnTime.pos;
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