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@@ -62,6 +62,7 @@ public class AttackTrigger : MonoBehaviour
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{
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{
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return;
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return;
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}
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}
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+ trigedObjs.Add(hitTrigger);
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if (onlyFlyCanWeak && !hitTrigger.owner.canFly)
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if (onlyFlyCanWeak && !hitTrigger.owner.canFly)
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{
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{
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MoveCharacter moveCharacter = hitTrigger.owner.GetComponent<MoveCharacter>();
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MoveCharacter moveCharacter = hitTrigger.owner.GetComponent<MoveCharacter>();
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