SZAND\msx_2 1 vuosi sitten
vanhempi
commit
b12e16f5a7

+ 11 - 12
ActionTowerDefense/Assets/Scenes/SampleScene.unity

@@ -10754,7 +10754,7 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 21300000, guid: 46a621b8eb8186d47ac47f08328c09c5, type: 3}
+  m_Sprite: {fileID: 21300000, guid: e11b0e3a444e48c4a904bf2b6a8e2ae6, type: 3}
   m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1
@@ -10980,7 +10980,7 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 21300000, guid: 443c5ff65ec217344a2d85f838fdefdd, type: 3}
+  m_Sprite: {fileID: 21300000, guid: e11b0e3a444e48c4a904bf2b6a8e2ae6, type: 3}
   m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1
@@ -15886,6 +15886,7 @@ MonoBehaviour:
   CookHead: {fileID: 21300000, guid: 46a621b8eb8186d47ac47f08328c09c5, type: 3}
   AssassinHead: {fileID: 21300000, guid: 2fb512b8cf27fa94a8536d877c95554e, type: 3}
   InvisibleHead: {fileID: 21300000, guid: baa1c3a4d33df1a498969cbf452cdd41, type: 3}
+  NoneHead: {fileID: 21300000, guid: e11b0e3a444e48c4a904bf2b6a8e2ae6, type: 3}
   isChoosing: {fileID: 21300000, guid: 7c5e1ab1829cae74080d0472e6cfbd7d, type: 3}
   isSelected: {fileID: 21300000, guid: e40889a5e19f152448a2de0798f6b6a6, type: 3}
   keepTime: 2
@@ -16667,7 +16668,7 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 21300000, guid: 2fb512b8cf27fa94a8536d877c95554e, type: 3}
+  m_Sprite: {fileID: 21300000, guid: e11b0e3a444e48c4a904bf2b6a8e2ae6, type: 3}
   m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1
@@ -28396,7 +28397,7 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 21300000, guid: 46a621b8eb8186d47ac47f08328c09c5, type: 3}
+  m_Sprite: {fileID: 21300000, guid: e11b0e3a444e48c4a904bf2b6a8e2ae6, type: 3}
   m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1
@@ -28782,7 +28783,7 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 21300000, guid: 2fb512b8cf27fa94a8536d877c95554e, type: 3}
+  m_Sprite: {fileID: 21300000, guid: e11b0e3a444e48c4a904bf2b6a8e2ae6, type: 3}
   m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1
@@ -28858,7 +28859,7 @@ MonoBehaviour:
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-  m_Sprite: {fileID: 21300000, guid: 443c5ff65ec217344a2d85f838fdefdd, type: 3}
+  m_Sprite: {fileID: 21300000, guid: e11b0e3a444e48c4a904bf2b6a8e2ae6, type: 3}
   m_Type: 0
   m_PreserveAspect: 0
   m_FillCenter: 1
@@ -29614,30 +29615,28 @@ MonoBehaviour:
   - spiritPrefab: {fileID: 8639832132491289359, guid: 4af781eb437434d48b6ad6d3816771e8, type: 3}
     type: 0
     quality: 0
-    corpse: 20
+    corpse: 0
     introduction: {fileID: 0}
   - spiritPrefab: {fileID: 5440846222648032759, guid: 60377cb19b4e5e2479fc1a15ec044a7d, type: 3}
     type: 2
     quality: 0
-    corpse: 20
+    corpse: 0
     introduction: {fileID: 0}
   - spiritPrefab: {fileID: 2437299196472462361, guid: 379837406bb87e445bf55a9b3ec14e6c, type: 3}
     type: 1
     quality: 0
-    corpse: 20
+    corpse: 0
     introduction: {fileID: 0}
   - spiritPrefab: {fileID: 2437299196472462361, guid: 8489325390fb140489cba3dec98fd048, type: 3}
     type: 3
     quality: 0
-    corpse: 20
+    corpse: 0
     introduction: {fileID: 0}
   times: 6
   qualityBackgrounds:
   - {fileID: 5828154296873993895, guid: 7fdfcd4011577684fb53b87f7dcbf8ec, type: 3}
   - {fileID: 7102925310079278345, guid: 09b955d55353c724e81b2dc27dcecc28, type: 3}
   - {fileID: 8517101868754928651, guid: b9e89573dc6c2fa4fb25cddacde70043, type: 3}
-  isLooking1: {fileID: 0}
-  isLooking2: {fileID: 0}
   outSpirits: []
   minForceX: 4
   maxForceX: 16

+ 2 - 2
ActionTowerDefense/Assets/Scripts/Spirits/SpiritOutDoor.cs

@@ -33,8 +33,8 @@ public class SpiritOutDoor : MonoBehaviour
     public List<SpiritInfo> spirits;
     public int times = 1;
     public GameObject[] qualityBackgrounds;
-    public GameObject isLooking1;
-    public GameObject isLooking2;
+    //public GameObject isLooking1;
+    //public GameObject isLooking2;
     public List<GameObject> outSpirits;
 
     [Header("µ¯³öÀ´µÄÁ¦")]